• Alex Woo
  • Andrea Blasich
  • Andrew Hou
  • Bobby Chiu
  • Cody Gramstad
  • Craig Mullins
  • Daniel Arriaga
  • Dice Tsutsumi
  • Djamila Knopf
  • Gonzalo Carcamo
  • Iain McCaig
  • Iris Compiet
  • Jason Seiler
  • John Burton
  • Jonathan Hardesty
  • Justin Goby Fields
  • Kris Pearn
  • Nathan Fowkes
  • Nikolai Lockertsen
  • Robert Kondo
  • Sam Nielson
  • Stephen Silver
  • Terryl Whitlatch
  • Thomas Fluharty
  • Victoria Ying
  • Viktor Kalvachev
  • Wouter Tulp

Craig Mullins

Craig Mullins is an internationally renowned Concept Designer, Digital Matte Painter and Illustrator. He was born in Sacramento, CA in 1964 and, at the age of three, moved to Ohio where he lived until he returned to Pomona, California to attend college at Pitzer College. After graduating, Craig went on to study Product Design and Illustration at Art Center School of Design in Pasadena, CA, from which he received his degree in Illustration in 1989.

In 1995, DreamWorks Animation commissioned Craig to create a series of visual development paintings for their first animated feature, "The Prince of Egypt". He used Photoshop to paint them all digitally. The work made such an impact that Craig was hired to teach the DreamWorks' artists how to paint using Photoshop. His pioneering work contributed greatly to creating a process that is now the standard in animation.

For the past 20 years, Craig has inspired artists from around the world, speaking and teaching from North America to the Far East. In recognition of his unique contribution to the world of Digital Art, he was unanimously awarded the inaugural EXPOSE Grand Master award in 2003 and; in 2009, ImagineFX named him as one of Fantasy & SciFi Digital Arts "Top 50 Most Inspirational Living Artists".

Craig's credits include: illustrations for Marvel Comic's Halo Graphic Novel; concept design and digital matte painting work for a long list of feature films that includes; (Matrix Revolutions, The Golden Compass, Narnia, Final Fantasy, & Tangled); concept design and illustration work for computer games inclduing(Halo, Age of Empires 3, Fallout 3, Assassin's Creed & BioShock ); illustration for book covers and magazines (Halo Encyclopedia, When Gravity Fails, Exile Kiss, & Playboy magazine); limited edition posters and trading cards ("Revelations" for Assassin's Creed, "1959" for BioShock, World of Warcraft and Magic: The Gathering collectible cards).

In 2008 Craig's work crossed over into the world of fine art when he was invited to work with French artist, Pierre Huyghe, for his Exhibition at New York's Guggenheim Museum and; was one of a select, few artists commissioned to make traditional paintings of the Blizzard universe for Blizzard's Gallery of Fine Art.

Craig works from his home studio in Maui where he lives with his wife and two daughters.
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Digital Painting
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Painting Sci-Fi from Start to Finish