• Alex Woo
  • Andrea Blasich
  • Bobby Chiu
  • Chrystin Garland
  • Cody Gramstad
  • Craig Mullins
  • Daniel Arriaga
  • Dice Tsutsumi
  • Djamila Knopf
  • Gonzalo Carcamo
  • Helen Mingjue Chen
  • Iain McCaig
  • Iris Compiet
  • Jason Seiler
  • John Burton
  • Jonathan Hardesty
  • Justin Goby Fields
  • Kris Pearn
  • Nathan Fowkes
  • Nikolai Lockertsen
  • Pablo Carpio
  • Robert Kondo
  • Sam Nielson
  • Terryl Whitlatch
  • Thomas Fluharty
  • Victoria Ying
  • Viktor Kalvachev
  • Wouter Tulp

Pablo Carpio

Pablo Carpio is a Spanish concept artist who has worked in the video game and film industry for several years. As a child, he developed a strong passion for drawing and would spend much of his time practicing art to improve his skills. His love of art drove him to continue his studies at the Complutense University of Madrid, where he graduated from the Fine Arts program and gained a strong background in drawing, art history, and traditional painting.


After graduating, Pablo made a bold decision that would ultimately change the course of his life. Having the full support of his parents, they offered to cover the cost for him to continue his studies even further and encouraged him to earn his Master's degree, but Pablo had a different idea. Pablo decided that instead of using that money towards a Master's degree, it would be better used to fly to Los Angeles and attend various events that would allow him to network with other artists. It was this decision that ultimately led him to land his first job in the industry, and his career has only grown since then.


Pablo is now known for his fascinating work that showcases his use of textures, building of realistic worlds, and creation of dynamic illustrations that effectively tell a story. He has collaborated with companies such as Pixar, ILM, Marvel Studios, Riot Games, Ubisoft, Warner Bros., and many others, and has worked on films like "Captain Marvel," "X-Men: Dark Phoenix," and "Justice League." He is currently working as a Production Designer working on a feature animation movie with Base FX and Duncan Studio.

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