Lesson 1 - The Basic Physics of Reflectivity
In my first lecture, I will introduce the basic physics of reflectivity and how to plot environment and object reflections in perspective. The learning focus is on understanding your "line-of-sight angle of incidence," and how to predict and plot it to a reflective surface.
Lesson 2 - The Fresnel Effect
In Lecture 2, I will explain the "Fresnel Effect" and how it becomes the underlying way to communicate the form of a reflective surface. I will show how the local value of a surface changes the perceived reflectivity of that surface and demonstrate how to render a simple form in an indoor studio environment. Lastly, I'll discuss my layering strategies and custom brush settings for Photoshop.
Lesson 3 - Rendering Complex Forms
I will begin this lecture with a summary and review of plotting reflections and rendering a strong "Fresnel Effect" in an indoor studio setting. Then I will carry on with a more complex rendering demo using the principles we have learned so far on a more complex form. An example of this would be something like my concept bike frame renderings as seen on drawthrough.com.
Lesson 4 - Simple Forms in Outdoor Environments
Now our reflective rendering environment will shift to an outdoor setting. My lecture this week will focus on understanding the differences between indoor vs. outdoor environments and how this will change the way you set up your rendering strategy in Photoshop.
Lesson 5 - Complex Forms in Outdoor Environments
Building on Lecture 4, this week I will talk about applying our previous principles to rendering a complex form in an outdoor environment.
Lesson 6 - Metallic Surfaces
This lecture will be supported by your collected photo reference, which was touched on at the end of Lecture 5. Metallic paint behaves very differently from glossy painted surfaces, so I will explain how to best render this material using a new rendering strategy.
Lesson 7 - Combined Materials (Part 1)
This week, I will combine the techniques discussed in previous lectures and explain and demo how I render a wide range of reflective materials such as chrome, other metal alloys, carbon fiber, semi-gloss surfaces, glass, translucent plastics, and water.
Lesson 8 - Combined Materials (Part 2) and Special Effects
Now it's time to combine all of our new techniques together in a final rendering. I will demo how to colorize a grey-scale image and then render the reflective surfaces in my chosen materials based on photo reference gathered specifically for this final rendering. Along the way, I will also introduce and explain some special effects such as blooms, glints, moving reflections on moving objects, spider-webbing highlights and "orange peel" to name a few.
Lesson 9 - Review and Recommendations for Future Learning
In my last lecture, I will review everything we have covered in this course as I put the finishing touches on my demo from Lecture 8. I will also suggest more exercises and techniques that you can practice in order to further your knowledge of rendering reflective surfaces.
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