Painting with Light and Color with Tonko House and Cody Gramstad
Digital Painting with Craig Mullins
Characters for Animated Film with Daniel Arriaga
Painting with Light and Color with Dice Tsutsumi and Robert Kondo
Watercolor Fundamentals with Gonzalo Carcamo
Realistic Portraits with Jason Seiler
The Art of Caricature with Jason Seiler
Essentials of Realism with Jonathan Hardesty
Introduction to ZBrush with Justin Goby Fields
Storyboarding with Kris Pearn
Landscape Sketching in Watercolor and Gouache with Nathan Fowkes
Designing with Color and Light with Nathan Fowkes
Environment Design with Nathan Fowkes
Pictorial Composition with Nathan Fowkes
Fundamentals of Lighting with Sam Nielson
Lighting for Story and Concept Art with Sam Nielson
Fundamentals of Character Design with Stephen Silver
Advanced Character Design with Stephen Silver
Creature Anatomy with Terryl Whitlatch
Oil Painting with Thomas Fluharty
Drawing Fundamentals with Thomas Fluharty
Expressive Characters with Wouter Tulp
Characters for Animated Film
Character designs for animated features need to be strong enough to capture the audience's imagination for two hours and dynamic enough to tell an excellent story. In this course, Pixar character artist, Daniel Arriaga, will teach you his creative process for designing an animated film cast that will spark a connection with your audience and tell a riveting story.
You will learn about shape language, developing "character", and enhancing your characters through expressive emotions, body language, and animated gesturing as well as many other principles vital to creating great characters for animated film.
This course consists of 9 lectures presented over 14 weeks.
Lesson 1 - Shape Language
In my first lecture, we will talk about shape language and how it applies to character design. We will examine the silhouettes of iconic cartoon characters and talk about why they read well. We will further discuss the use of shapes in various cultures throughout history, and how shapes affect character.
Lesson 2 - What is Character?
In this class, we will tackle the quintessential question: what is "character"? We will look at the works of more great designers to try to find the answer. This is a class for character design for film and storytelling, not television or illustration; we will talk about what the differences are, look at examples of designs with and without "character", and discuss more about the importance of finding good reference before you even begin to design your characters.
Lesson 3 - Gesture and Mood
In telling an effective story, we need to understand lines of action and how to use them. We will break down shapes and talk about what to look for when drawing from life. I will help you create a clear silhouette and stage your characters so that their moods and gestures read clearly and easily.
Lesson 4 - Exaggeration
Exaggeration is a vital component to character design, but it must not be done at random. In this lesson, we'll examine intelligent and tasteful exaggeration -- how to identify the key defining features of a character and push them. We will also cover the importance of good drawing and staging.
Lesson 5 - Moments
In "Breaking Bad", when Jesse and Mr. White cook together for the first, these respective characters have cinematic moments that add "true" character to their designs. In this lecture, we will discuss how dynamic story moments (body language, acting, staging, emotion, attitude) add "true" character to character designs.
Lesson 6 - Expressions
Good expressive emotion means conveying clearly to your audience what your character is thinking or feeling through their expressions. In this lesson, I will do an expression drawing demo and talk again about the effective use of reference, including using a rough sculpt to help us draw expressions from multiple angles.
Lesson 7 - Caricature
The best caricature artists can often draw a person with a better likeness than taking a photo because they can take character into account. In this lecture, we will talk about how caricature applies to character design, look at examples from great caricature artists, and do a caricature demo.
Lesson 8 - Finishing Touches
Finishing touches are our last opportunity to eliminate generic qualities from our character designs. I will demonstrate how to use texture and value to simplify shapes and enhance visual interest in a character.
Lesson 9 - No Fear!
In my final lecture, I will do demos of characters successfully finished to a clean up. We will talk about overarching issues for character designers: the many ways in which we can finish a design, how to avoid getting stale or bored, how to avoid insecurity and lethargy in your designs, and more.
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