Painting with Light and Color with Tonko House and Cody Gramstad
Digital Painting with Craig Mullins
Characters for Animated Film with Daniel Arriaga
Painting with Light and Color with Dice Tsutsumi and Robert Kondo
Watercolor Fundamentals with Gonzalo Carcamo
The Art of Caricature with Jason Seiler
Realistic Portraits with Jason Seiler
Essentials of Realism with Jonathan Hardesty
Introduction to ZBrush with Justin Goby Fields
Storyboarding with Kris Pearn
Designing with Color and Light with Nathan Fowkes
Environment Design with Nathan Fowkes
Pictorial Composition with Nathan Fowkes
Landscape Sketching in Watercolor and Gouache with Nathan Fowkes
Lighting for Story and Concept Art with Sam Nielson
Fundamentals of Lighting with Sam Nielson
Fundamentals of Character Design with Stephen Silver
Exploring Character Styles with Stephen Silver
Creature Anatomy with Terryl Whitlatch
Drawing Fundamentals with Thomas Fluharty
Oil Painting with Thomas Fluharty
Expressive Characters with Wouter Tulp
Introduction to ZBrush
Justin Goby Fields
ZBrush is an industry standard sculpting tool for today's entertainment artist that combines 3D/2.5D modeling, texturing, and painting. This unique program that is more akin to traditional sculpting than others, has limitless potential in the concept, illustration, 3D printing and production pipeline worlds. During the nine weeks of this course, I'll be imparting to you my knowledge of the basics to begin sculpting out your own models, and will have made significant strides by the end of the class.
Lesson 1 - User Interface and Basic Tools
To kickoff this course, I'll be showing you around the ZBrush interface, where you can play with what this comprehensive program has to offer. We'll be looking at the primary tools within ZBrush that you will quickly find become indispensable as you continue working ahead. We'll work with a simple sphere using elementary (but vital!) tools to begin sculpting in the digital realm.
Lesson 2 - Primitives and Dynamesh Basics
It is crucial to learn how to develop your shapes quickly, but also precisely. I use Primitives and Dynamesh Basics to do just this, which drastically speeds up my workflow and allows me to work as efficiently as possible.
Lesson 3 - Polypainting and Posing
This week will be all about brushes! We will discuss the various types of brushes and their uses, plus alphas, masking, posing, and other complementary tools that work in harmony to expand our productivity.
Lesson 4 - Rendering and Compositing
This lesson will be a brisk overview of how I set up my rendering materials for compositing. I will show you how to prep your files for Photoshop so that you can start fine tuning your creature designs.
Lesson 5 - Paint Over Process and Final
Painting over your creatures is a great way to develop your designs. I will show you some Photoshop techniques that will transform your designs and bring your creatures to life!
Lesson 6 - ZSpheres
ZSpheres are a great tool to become competent with, as they are useful for blocking out your design in the initial stages, and are especially effective in creature design. You will learn to combine this with your knowledge of dynamesh, and significantly raise your sculpting ability to a whole new level.
Lesson 7 - Advanced Sculpting
This week will be an advanced lesson on sculpting. We will expand our techniques of using brushes, masking, and complementary tools to improve your creature modeling and sculpting process.
Lesson 8 - Advanced Polypainting and Compositing
This week will be an advanced lesson on Polypainting and Compositing. We will expand our techniques of using brushes, alphas, masking, posing, and complementary tools to bring your full body creature to life.
Lesson 9 - Advanced Paint Over Process and Final
In the final week of our journey together, you will be applying all your newly acquired skills from ZBrush and Photoshop. This is where you will combine all of your techniques to achieve a final, rendered creature design.
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