Introduction to ZBrush
Justin Goby Fields
ZBrush is an industry standard sculpting tool for today's entertainment artist that combines 3D/2.5D modeling, texturing, and painting. This unique program that is more akin to traditional sculpting than others, has limitless potential in the concept, illustration, 3D printing and production pipeline worlds. During the nine weeks of this course, I'll be imparting to you my knowledge of the basics to begin sculpting out your own models, and will have made significant strides by the end of the class.
Lesson 1 - User Interface and Basic Tools
To kickoff this course, I'll be showing you around the ZBrush interface, where you can play with what this comprehensive program has to offer. We'll be looking at the primary tools within ZBrush that you will quickly find become indispensable as you continue working ahead. We'll work with a simple sphere using elementary (but vital!) tools to begin sculpting in the digital realm.
Lesson 2 - Primitives and Dynamesh Basics
It is crucial to learn how to develop your shapes quickly, but also precisely. I use Primitives and Dynamesh Basics to do just this, which drastically speed up my workflow and allow me to work as efficiently as possible.
Lesson 3 - Standard Brush Basics and Sculpting
This week will be all about brushes! We will discuss the various types of brushes and their uses, plus alphas and other complementary tools that work in harmony to expand our productivity.
Lesson 4 - Perspective, Materials
This lesson will be a brisk overview of how I set up and assign my materials, with an additional study on perspective within ZBrush.
Lesson 5 - Subtools and File Handling
When your sculpts become complex but you want to maintain manageability, you create Subtools to help you regulate this. In addition to going over this key concept, I will also discuss several ways in which you can rely on to save your projects and assets you will be creating in ZBrush.
Lesson 6 - Transpose Basics and Masking
The transpose tool is how you will learn to move objects within ZBrush and position them in many differing ways to manipulate the visual interest of your 3D model. Additionally, we will be discussing the use of the transpose master plugin to speed up your posing.
Lesson 7 - Zspheres
Zspheres are a great tool to become competent with, as they are useful for blocking out your design in the initial stages, and are especially effective in creature design. You will learn to combine this with your knowledge of of Dynamesh, and significantly raise your sculpting ability to a whole new level.
Lesson 8 - Spotlight and Polypainting
Learning to apply ZBrush's spotlight and polypainting tools will allow you to use texture into bringing your sculpted character to life.
Lesson 9 - Rendering
In the final week of our journey together you will be rendering! This is where you combine everything into your final, posed render. You will learn to use light passes and combine them in Photoshop to achieve your final, rendered image.
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