COURSES INSTRUCTORS HOUSE WORKSHOPS INTERVIEWS
  • Gesture Drawing
    with Alex Woo
  • Gesture Drawing
    with Alex Woo and Louis Gonzales
  • Sculpting
    with Andrea Blasich
  • Introduction to Digital Painting
    with Andrew Hou
  • Digital Painting
    with Bobby Chiu
  • Painting Creatures
    with Bobby Chiu
  • Painting with Light and Color
    with Tonko House and Cody Gramstad
  • Portfolio Review
    with Craig Mullins
  • Characters for Animated Film
    with Daniel Arriaga
  • Painting with Light and Color
    with Dice Tsutsumi and Robert Kondo
  • The Art of Caricature
    with Jason Seiler
  • Realistic Portraits
    with Jason Seiler
  • Essentials of Realism
    with Jonathan Hardesty
  • Introduction to ZBrush
    with Justin Goby Fields
  • Storyboarding
    with Kris Pearn
  • Pictorial Composition
    with Nathan Fowkes
  • Landscape Sketching in Watercolor and Gouache
    with Nathan Fowkes
  • Designing with Color and Light
    with Nathan Fowkes
  • Environment Design
    with Nathan Fowkes
  • Lighting for Story and Concept Art
    with Sam Nielson
  • Fundamentals of Lighting
    with Sam Nielson
  • Fundamentals of Character Design
    with Stephen Silver
  • Advanced Character Design
    with Stephen Silver
  • Creature Anatomy
    with Terryl Whitlatch
  • Oil Painting
    with Thomas Fluharty
  • Drawing Fundamentals
    with Thomas Fluharty
  • Expressive Characters
    with Wouter Tulp
Sculpting
with Andrea Blasich

In this course, you will learn what I feel is the correct way to approach a traditional sculpture, how to make proper design choices, how to feel your way through your art, proper execution, and how to bring your creation to life! You will also have a thorough understanding of form, shape, silhouette, proportion, harmony and stylization.

Andrea will review with you his own maquettes, as well as his personal sculptures. By the end of this class you will have a finished sculpture, and the skills to execute more advanced pieces and continue with your process.

As a sculptor, your work will be used as a blueprint, inspiration, or reference for Character Designers, Concept Designers, and especially for CG Modelers working in the gaming and film industries.

This class is suitable for all skill levels.
Lesson Plan
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