APR 27
with Christophe Lautrette (9:00am to 12:00pm)
$205 CAD

with Mike Yamada (1:00pm to 3:00pm)

Andrea Blasich (3:30pm to 6:30pm)
APR 28
with Michael Daley and Kristen Lester (9:00am to 12:00pm)
$205 CAD

with Luc Desmarchelier (1:00pm to 3:00pm)

with Raphael Lacoste (3:30pm to 6:30pm)

Our Speakers

with Christophe Lautrette
9:00 a.m. to 12:00 p.m., April 27, 2017

Using personal illustrations, production designer Christophe Lautrette explains in detail how to illustrate a screenplay. Christophe will discuss how to narrow down the style of a project by understanding the nature of the screenplay and finding its design. You will learn how Christophe builds a style guide that includes design, concept, surfacing, character design, and animation. As well, he will show you how to design strong compositions and/or portfolios in order to sell an idea. Finally, composition and design are based on the nature of the film (and the director!) Christophe will explain what this means to you as the artist.

This workshop is ideal for intermediate to advanced level students.

Workshop Details
  • Bringing a screenplay to life
  • Narrowing down the look of a project for maximum impact
  • Building a style guide with focus
  • Strong visual development to sell a movie or portfolio
  • From idea to final render
  • The book, “Moonshine: DreamWorks Artists… After Dark!”, featuring personal work by top artists at DreamWorks: why this book is important
  • Q & A


  • The Croods
  • Kung Fu Panda
  • The Prince of Egypt
  • The Road to El Dorado
  • Madagascar
  • Flushed Away
  • Bee Movie

Christophe Lautrette

Christophe Lautrette started his career in his native France before moving to California and joining DreamWorks where he has earned credits on 11 animated feature films, including The Prince of Egypt, Madagascar, and Kung Fu Panda. He was an art director on Bee Movie and most recently was the production designer on The Croods for which he was nominated for an Annie Award.

Christophe currently works and lives in Los Angeles, California.

with Mike Yamada
1:00 p.m. to 3:00 p.m., April 27, 2017

In this workshop, Mike will teach you to incorporate several types of storytelling elements into your concept art. Topics covered include shape, light, and color.

Workshop Details

Part 1
  • Breaking down "Story" into contrasts
  • Assigning meaning and symbolism
  • Importance of research and planning
Part 2
  • Creating a strong statement
  • Thumbnails vs. isolated design
  • The "recipe" vs. happy accidents
Part 3
  • Reinforcing your statement with color and light design
  • How to block in quickly and comp your lighting
Part 4
  • Quick fixes to production surprises
  • How to know when to stop
Q & A


  • Big Hero 6
  • The Croods
  • Kung-Fu Panda 2
  • How to Train Your Dragon

Mike Yamada

Mike Yamada is a multi-disciplinary problem solver with 12 years of experience across film, animated movies, games, and themed spaces. He is Production Designer at Walt Disney Animation and the illustrator of eight children’s books and counting.

He has spoken or taught at some of the biggest colleges, design firms and animation studios, including Art Center College of Design, Continuum, Disney Interactive, and many more.

He currently resides in Los Angeles with his cat. In his spare time, he enjoys the challenge of brewing the perfect cup of coffee, reading, and writing about himself in the third person.

You can see more of his work at

with Andrea Blasich
3:30 p.m. to 6:30 p.m., April 27, 2017

In this workshop, Andrea will show you his personal approach towards design - the same approach he has used throughout his career as a sculptor for the entertainment industry.

He will show you a selection of maquettes he has created for work, as well as personal sculptures. This will illustrate how he uses the same approach towards accomplishing different goals.

This workshop is open to students of all levels.

Workshop Details
Topics covered include:
  • Design choices
  • Making a plan using the chosen drawing
  • Translating from a 2D drawing to a 3D sculpture
  • Traditional sculpting tools
  • Building your base and armature
  • Importance of understanding basic anatomy
  • Blocking the clay sculpture
  • Importance of working in planes
  • Proportions and measurement
  • Refining and finishing
  • Smoothing and cleanup techniques


  • Brave
  • Ice Age: The Meltdown
  • Shark Tale
  • “The Dam Keeper”

Andrea Blasich

Andrea Blasich has spent the last 20 years working as a sculptor in the animation industry. He graduated at the Accademia di Belle Arti di Brera in Milan with a Master in Scenography. After a few years working for theaters in Milan, Italy, he started to sculpt for animation, which has always been his passion. In 1997, he landed a job as a sculptor for DreamWorks Animation and moved to the U.S. His clients include: DreamWorks SKG, Blue Sky Studios, Pixar Animation Studio, Lucasfilm, Cinderbiter and Disney Animation Studio.

Recently, Andrea is concentrating more on his personal sculptures and bronzes. His work has appeared in exhibitions at Pixar Animation Studio, Cartoon Museum in San Francisco, Nucleus Gallery in Los Angeles, and the Society of Illustrators in New York.

You can see his work at

with Michael Daley and Kristen Lester
9:00 a.m. to 12:00 p.m., April 28, 2017

The art of storyboarding can be an intimidating and daunting process. Keeping a few principles in mind you can separate the distinct steps to construct your sequence and build your story.

In this workshop we will go over storyboarding basics: why a story artist is needed, what a story artist does, and how they fit into various pipelines. We will then journey through the process of how to get started, how to finish, and how to get “unstuck” on your projects. You will be shown the process tools to engineer your story in a more efficient manner.

Workshop Details

Part 1: Storyboarding Intro
  • We will hit the ground running with what purpose storyboards serve. We will find out why they are important for feature film animation, live action, television, and games.
Part 2: Storyboarding Basics
  • We will take a look at film language, camera placement, and effective drawing tools that create great storyboarding panels.
Part 3: Storyboarding How-to
  • We will dig into how to get started on your storyboard project, how to follow through on the multiple steps for storyboarding, and how to keep yourself from getting stuck.


  • Cars 3 (2017)
  • The Ice Age Franchise
  • Epic
  • Rio 2
  • The Peanuts Movie


  • Finding Dory
  • The Good Dinosaur
  • Astroboy
  • Everyone’s Hero
  • “Sym-Bionic Titan”

Michael Daley

Michael Daley is a story artist currently working for Pixar Animation Studios. Before finding his way into feature film animations, Michael worked on a number of projects for clients including Leapfrog, Warner Brothers, and the Cartoon Network. The diversity of the projects afforded Michael the opportunities to work in a wide range of roles, including art director, storyboard artist, illustrator, animator, and designer.

Before joining Pixar, Michael was at Blue Sky Studios and Paramount Animation where he worked on projects including the Ice Age franchise, Rio 2, Epic, and The Peanuts Movie.

He currently resides in San Francisco with one cranky kitty named Buggily Boo Bear.

Kristen Lester

Kristen Lester is a story artist at Pixar Animation in San Francisco. She received her degree in Classical Animation from Sheridan College in wintery Toronto. After four years working in the Toronto Animation Industry animating cereal commercials, storyboarding for TV, and character designing for feature films, Kristen decided it was time for a change of scenery (and weather).

She moved to sunny Los Angeles, where she worked for various studios such as Disney, Sony Feature Animation, Illumination and Cartoon Network before traveling to the big city of New York to work for Blue Sky Studios. She was then recruited to join the Pixar team as a story artist and has been there ever since. Her work includes: “Symbionic Titan”, Everyone's Hero, Astroboy, The Good Dinosaur, and Finding Dory. She has taught at the Academy of Art and was an internship mentor at Pixar.

Kristen currently resides in San Francisco with one cranky kitty named Buggily Boo Bear.

with Luc Desmarchelier
1:00 p.m. to 3:00 p.m., April 28, 2017

In this workshop, freelance artist and former Dreamworks Art Director, Luc Desmarchelier, will present his unique approach to dramatic storytelling through effective visuals.

Luc will begin with perspective, lead into composition, and explain how he uses reference to enhance his art. From there, he will discuss set design before elaborating on the complicated subject of color and how it can be used to tell your story.

Finally, Luc will conclude with a discussion on the fundamentals of designing for pictures.

Workshop Details

Part 1: Perspective
  • A quick refresh on the subject
  • Demystifying perspective
Part 2: Composition
  • What is composition?
  • How to compose effectively
Part 3: Reference
  • Using photographic reference
  • Application to modern art
Part 4: Set Design
  • A quick historical overview
  • Some ideas on set dressing
Part 5: Color
  • The physical aspects of color
  • Supporting the story with color
  • Color theory & color scripts
  • Using color to add style
Part 6: Conclusion
  • The fundamentals of designing for pictures


  • The Prince of Egypt
  • The Cat in the Hat
  • Tomorrowland
  • Corpse Bride
  • Open Season
  • Charlie & The Chocolate Factory
  • Hotel Transylvania

Luc Desmarchelier

Born and raised in Lyon, France, Luc started drawing and painting at an early age. When it became obvious that his first choice of being a soccer player was an unlikely option, he decided to become an artist instead -- to the horror of his parents.

Luc attended The School of Applied Arts, La Martinière, and graduated in 1984, after which he worked as an illustrator and eventually a director in advertising. In 1990, Luc became a background artist on animated movies in Paris and London. He later moved to California where he served as art director at Amblimation and Dreamworks. As art director, visual development artist and production designer, Luc has worked on a large number of films, both animated and live-action.

In 2011, Luc started as an associate professor at Laguna College of Art & Design, teaching visual development and illustration classes. He continues to work as a freelance designer and concept artist while pursuing his interests in fine art and photography.

Luc lives in Los Angeles with his wife and three kids. You can see more of his work at

with Raphael Lacoste
3:30 p.m. to 6:30 p.m., April 28, 2017

After an artist path presentation, see how to create digital environments and trigger emotions through the design and atmosphere. There will be examples of photos, concepts and illustrations followed by breakdown process videos.

Workshop Details

  • Reference: See how inspiration and the use of your personal photo references are important to building an interesting mood board.
  • Composition: We will see how to work on values first to define an interesting design, shapes, but also how to balance the contrasts to have an interesting story.
  • Atmosphere: See how to trigger imagination and keep execution simple at first, then use atmosphere to keep details on a second level. As artists we need to bring questions and spark curiosity on the viewer.
  • Art Direction: how to guide the level designers in building better worlds through concept arts and paintovers.
  • Game Environment design: Successful examples of the process in the video game "Assassin's Creed."


  • "Assassin's Creed" Franchise
  • "Prince of Persia"
  • King Kong
  • Terminator Salvation
  • Journey to the Center of the Earth

Raphael Lacoste

Raphael Lacoste was the Art Director at Ubisoft on such series as “Prince of Persia” and “Assassin's Creed”, winning a VES Award in February 2006 for his work on the "Two Thrones" cutscenes from Prince of Persia. Wanting to challenge himself in the film industry, Raphael stepped away from the game industry to work as a Matte Painter and Senior Concept Artist on such feature films as: Terminator Salvation, Journey to the Center of the Earth, Death Race, Immortals, Repo Men, Jupiter Ascending...

As of 2009, Raphael has returned to the video game industry, working as a Senior Art Director for Electronic Arts Montreal and now for Ubisoft, as Brand Art Director on the "Assassin’s Creed" franchise...

You can see more of his work at


BMO Centre at Stampede
20 Roundup Way SE
Calgary, Alberta
Canada T2G 2W1



Answers to the most common workshop questions can be found in our FAQ.

If you can't find the answer to your question please contact us at Schoolism.


How can I purchase my ticket?

You can purchase your Schoolism LIVE ticket online. Our default payment method is PayPal. If you do not have a PayPal account, we can also accept a wire transfer (additional wire charges will apply), or a check or money order (time permitting for postage transit). Please email us at for more details.

Can I purchase a ticket and give it to a friend?

Absolutely! To gift a ticket to a friend, simply purchase your ticket normally and register your friend's name at checkout. If you have already purchased a ticket but would like to transfer its ownership to your friend at a later date, please email us at with his or her name and email address and we will take care of the rest!

Are there any group discounts available?

Group discounts are available for parties of 5 or more. Please email us at for more details.

Can I purchase my ticket at the door?

If tickets for a workshop are not yet sold out by the day of the event, tickets will be available at the door to be sold on a first-come-first-served basis. Door sales will be cash only.

If I purchased a ticket but can no longer attend, can I get a refund?

Yes, refunds are available up to 24 hours before the event. Refunds will be issued according to the method of your payment, i.e. if you paid via PayPal, your refund will be issued via PayPal, to the same account that you paid from. To request a refund, please email us at

Getting to the Workshop

Will there be discounted hotel rooms available for out-of-town attendees?

Discounted hotel accommodations may be available on a workshop by workshop basis. If we have a hotel partner for a particular event, it will be listed on that event's individual webpage.

Will the instructor have a meet-and-greet session after the workshop?

Unfortunately, no. Unless otherwise stated, the instructors will not have meet-and-greet sessions after the workshops. If you'd like to meet and greet the instructors, we recommend that you arrive at the venue early and speak to them at that time.

At the Workshop

Will I need to show identification to get into the workshop?

Yes, we will need to match your photo ID with the name on your e-ticket printout. If the names do not match, you may not be granted entry so please make sure that you bring your identification and that the name matches that on your ticket.

Will I be able to record parts of the workshop to review later?

Unfortunately, no unauthorized recording of any type, in whole or in part, will be permitted in the workshops. These workshops consist of the intellectual properties of the instructors, so we must do our utmost to protect them.

Will there be a question and answer period after the workshop?

Absolutely! Every workshop will end with a 15- to 30-minute session in which the instructor will field questions from the attendees.

Do I need to bring a notebook, pens, sketchpad, etc. to the workshop?

Yes, please bring something to write on and write with. You will be taking a lot of notes and maybe doing some other exercises, depending on the workshop.

Will there be intermissions during the workshop?

Yes, there will be breaks during the workshop. The number of breaks and their length will vary depending on the workshop.

Why You Can't Miss the Schoolism LIVE Calgary Workshop

Learn From The Masters

Schoolism LIVE brings together some of the best talent in the industries of feature animation, gaming, illustration, and design in an intensely focused series of workshops spanning two days.

Schoolism LIVE Calgary welcomes Christophe Lautrette, Mike Yamada, Andrea Blasich, Michael Daley, Kristen Lester, Luc Desmarchelier, and Raphael Lacoste, whose combined credits include the Assassin’s Creed franchise, The Ice Age franchise, Finding Dory, The Croods, Big Hero 6, Kung Fu Panda, The Prince of Persia, The Prince of Egypt, Shark Tale, and more.

Meet Like Minded People

Art and creative design is a social industry so it’s important for us to meet like-minded individuals who are also interested in constant improvement and perfection of their craft.

Explore an Exciting New City

For those attending Schoolism LIVE Calgary from out of town, set aside a few days before or after the workshops to enjoy the fantastic shopping, the arts and theater, and maybe even a day trip to the nearby world-famous Banff National Park, one of Canada’s most popular tourist destinations and a must for all photographers and nature lovers!