DAY 1
SEPT 15
ADVANCED DRAWING TECHNIQUES FOR FINE ART AND ILLUSTRATION
with Eliza Ivanova (9:00am to 12:00pm)
€215 EUR

LIVE DEMO
with Claire Wendling (1:00pm to 3:00pm)

CHARACTER ILLUSTRATION
with Karla Ortiz (3:30pm to 6:30pm)
DAY 2
SEPT 16
MAKING BOOKS FOR CHILDREN - FROM IMAGINATION TO PRINT
with Alexandra Boiger (9:00am to 12:00pm)
€215 EUR

DESIGNING COLOR
with Tuna Bora (1:00pm to 3:00pm)

STORY ILLUSTRATION
with Helen Mingjue Chen (3:30pm to 6:30pm)
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Our Speakers

ADVANCED DRAWING TECHNIQUES FOR FINE ART AND ILLUSTRATION
with Eliza Ivanova
9:00 a.m. to 12:00 p.m., September 15, 2018


In this workshop, we’ll push our drawing and storytelling skills to take a sketch to a different level. And that is a combination of strong drawing foundation, knowing the rules of a good drawing, learning how to break those rules in a deliberate matter to enhance your piece, and ultimately create an engaging image that is both visually appealing and thought provoking.

Workshop Details

Part 1
  • Introduction
Part 2
  • Story and aesthetics in classical and modern fine art
Part 3
  • Useful reference materials
Part 4
  • Demo
Part 5
  • We can then go over some sketches and talk about what works and what could be improved

CREDITS

  • Coco
  • The Good Dinosaur
  • Inside Out
  • Monsters University
  • Brave
  • Cars 2

Eliza Ivanova

Eliza Ivanova was born and raised in Sofia, Bulgaria. At the age of twelve, she started taking private art lessons in the atelier of Garo Muradyan with the intention of going to the art academy in Sofia and eventually becoming a professional painter. However, being passionate about cinema as well, Eliza moved to Los Angeles to study film and animation at Calarts right after high school. She graduated in 2010 with a BFA in character animation. Shortly after, Eliza became a 3D animator at Pixar Animation Studios. Her love of both fine art and film continues to this day; she has made award-winning short films and simultaneously exhibits her artwork in the US and worldwide.

LIVE DEMO
with Claire Wendling
1:00 p.m. to 3:00 p.m., September 15, 2018


Claire will be doing a traditional style live demo, where she will show her process and provide tips as she goes along.

Workshop Details

  • Live demonstration, traditional style
  • Q&A

CLIENTS

  • Disney
  • Marvel Studios
  • Warner Bros. Entertainment Company

Claire Wendling

Claire Wendling was born in Montpellier but relocated to Angoulême. She first decided to study biology but at age 17, she found a calling to art that led her to the school of the Beaux-Arts of Angoulême. In her third year, she won the Alph-Art Avenir at the Angoulême festival in 1989.

In November 1990, Claire worked on "Theo", the first part of a series called "Les Lumières de l’Amalou". For Wendling and her scenarist Gibelin, they had instant success and in 1991 they won the the "Prix de la Presse" award. While continuing the series, she collaborated with the Smurfs journal where she created the character Garance. She has also created covers for the magazine Player One, and won Best Young Illustrator in Angoulême in 1992.

After her series, Claire worked in the States on the animated Warner Bros. movie Excalibur. With her collection of sketches Desk (Delcourt edition) and Drawers (Cycliste edition), Wendling continues to express her beautiful talent.

CHARACTER ILLUSTRATION
with Karla Ortiz
3:30 p.m. to 6:30 p.m., September 15, 2018


In this workshop, live-action concept artist, Karla Ortiz, teaches her methods for illustrating characters in a narrative setting from conceptual idea to finish. Creating a relationship between the viewer and the artwork is a tricky task, but by keeping in mind narrative hierarchies, composition of elements, and a character’s personality, you will be able to make your character feel more alive in a storied world.

This workshop is ideal for intermediate to advanced level students.

Workshop Details
Part 1
  • My career and what I do
  • Demo story brief
  • Initial composition
  • Creating thumbnails
  • Researching for greater insight
Part 2
  • Sketching out ideas
  • Coloring a sketch
  • Rendering final illustration
Q & A

CLIENTS

  • UCSOFT
  • Ubisoft
  • Wizards of the Coast
  • Industrial Light & Magic
  • Marvel Studios

Karla Ortiz

In her artistic career, Karla Ortiz's work has been wide and varied. As a concept artist, Karla Ortiz has worked for NCSOFT, Ubisoft, Kabam, Industrial Light & Magic, and Marvel Studios. As a professional Illustrator, her images have been featured on covers and in books published by Wizards of the Coast, Ace Books, Tor Books, as well as numerous independent authors and toy makers. As a fine artist, she has shown in the Studio Gallery SF, the Safehouse Studios shows, Spoke Art Gallery, Nucleus Gallery, and Thinkspace Art Gallery.

Karla currently works and lives in San Francisco, California, with her cat Keedy Bady. You can see more of her work at karlaortizart.com

MAKING BOOKS FOR CHILDREN - FROM IMAGINATION TO PRINT
with Alexandra Boiger
9:00 a.m. to 12:00 p.m., September 16, 2018


I offer an introduction into the world and art of making books for children. My lecture aims to give an overview of what the making of a book in tales as well as a short summary of the history of children's books in general. The creation of a book for children is the creation of a new world, usually packed into 32-40 pages. Every picture counts. Every word counts. A subtle balance between just enough and not too much. It is full of imagination, psychology, history, character development, wisdom and - in a best case scenario - becomes a cozy safety pillow for the child and parent, not just for the duration of reading and sharing the story, but for all of their lives.

Storytelling is a fundamental pillar of every society. Telling stories in pictures is one of the most ancient and important parts of what it means to be a human. It reflects our cultures - and it contributes in shaping them throughout the world and history. In a picture book story and art are working together as ONE. Substance and style are the key elements. Coming from the right place is crucial: the passion for the subject and the making of it.

Workshop Details

  • What is storytelling? Why do we do it? (a short intro with the help of music)
  • Introduction of myself through bio and books
  • A short journey through the history of children's books. What sort of stories were told in different eras? How and what kind of children's stories are told today?
  • Walk through the making of a book: manuscript to final art, F&G's and finally the first book copy
  • What is the difference between illustrating a manuscript that somebody else wrote and writing and illustrating your own stories?
  • (I will show my approach while working on Max and Marla as well as other personal projects)
  • Q&A

CREDITS AND CLIENTS

  • Max and Marla
  • She Persisted
  • When Jackie Saved Grand Central
  • Quick Little Chat
  • Roxie and the Hooligans
  • Tallulah's Series
  • Warner Bros.
  • DreamWorks

Alexandra Boiger

Alexandra Boiger was born in Munich, Germany, and studied graphic design. Her work as an animation assistant brought her initially to Warner Bros. in England, and then to Dreamworks SKG in the United States where she now lives with her husband and daughter. The first picture book she illustrated, While Mama Had a Quick Little Chat, was written by Amy Reichert, published by the legendary Dick Jackson books, and was a Fall 2005 Book Sense Pick and a recipient of a Parents’ Choice Award. Since then Alexandra has illustrated numerous books, including the popular picture books about ballerina Tallulah as well as the non-fiction picture book When Jackie Saved Grand Central.

DESIGNING COLOR
with Tuna Bora
1:00 p.m. to 3:00 p.m., September 16, 2018


This workshop is for artists who are interested in developing an understanding and individual approach towards color. Tuna will talk through color through perception, history, semiotics, and psychology, followed up by examples and demonstrations of its use in narrative formats. The lecture and exercises are meant to inform creatives in all industries including print, animation, and illustration.

Workshop Details

  • Introduction: Credits & Current set up
  • Physics & Biology in Color
  • Semiotics Of Color
  • Color In Storytelling & In The Practical World
  • Constructing Color For A Project & A Personal Color Language
  • Walkthrough: Color Script For Pearl
  • Dealing with Color In Photoshop
  • Demo: Photoshop Tips for Setting Up Color
  • Q&A

CLIENTS

  • Google
  • Sony
  • Nickelodeon
  • Disney Japan

Tuna Bora

Tuna Bora has a BFA from Otis College of Art And Design, and has worked as an illustrator & production designer for companies such as Google, Sony, Nickelodeon, and Disney Japan. Her humorous, worldly, and multi-disciplinary work is recognized in areas of content creation, advertising, independent publishing, galleries, print, and games. She recently received an Annie Award as the production designer of Pearl, the first VR film ever to receive an Oscar nomination. Her contributions to the the illustration field have been celebrated by many including IdN, American Illustration, the Society of Illustrators Gold Medal, and multiple Communication Arts Awards of Excellence.

STORY ILLUSTRATION
with Helen Mingjue Chen
3:30 p.m. to 6:30 p.m., September 16, 2018


In this workshop, Paramount Animation’s art director, Helen Chen, takes you through the steps of constructing a convincing illustration that combines elements of story, character, and sets. You will learn her process for conceiving a shot for film including her approaches to composition, shot design, and lighting.

This workshop is ideal for intermediate to advanced level students.

Workshop Details

  • Understanding design for film versus design for illustration
  • Composition basics
  • Convincing storytelling techniques
  • Seeing your sets as grand stages
  • Simple lighting techniques
  • Rendering
  • Q&A

CREDITS

  • Frankenweenie
  • "Paperman"
  • Wreck-it-Ralph
  • Big Hero 6
  • DC Comics
  • Marvel Comics

Helen Mingjue Chen

Helen was born in Beijing, China, but grew up in Minnesota. Instead of becoming an award-winning dentist like her mother wanted, she attended the Academy of Art in San Francisco and graduated in the fall of 2010. She has since worked on animated feature films such as Frankenweenie, Wreck-it Ralph, Big Hero 6, the popular short, “Paperman”, among other animation projects. She was a Visual Development artist at Walt Disney Feature Animation before recently joining Paramount Animation as an Art Director.

Location

Danish Film Institute at the Cinematheque (Carl Cinema)
Gothersgade 55
1123 Copenhagen K
Denmark

Testimonials

Questions?

Answers to the most common workshop questions can be found in our FAQ.

If you can't find the answer to your question please contact us at Schoolism.

Billing

How can I purchase my ticket?

You can purchase your Schoolism LIVE ticket online. Our default payment method is PayPal. If you do not have a PayPal account, we can also accept a wire transfer (additional wire charges will apply), or a check or money order (time permitting for postage transit). Please email us at info@schoolism.com for more details.

Can I purchase a ticket and give it to a friend?

Absolutely! To gift a ticket to a friend, simply purchase your ticket normally and register your friend's name at checkout. If you have already purchased a ticket but would like to transfer its ownership to your friend at a later date, please email us at info@schoolism.com with his or her name and email address and we will take care of the rest!

Are there any group discounts available?

Group discounts are available for parties of 5 or more. Please email us at info@schoolism.com for more details.

Can I purchase my ticket at the door?

If tickets for a workshop are not yet sold out by the day of the event, tickets will be available at the door to be sold on a first-come-first-served basis. Door sales will be cash only.

If I purchased a ticket but can no longer attend, can I get a refund?

Yes, refunds are available up to 24 hours before the event. Refunds will be issued according to the method of your payment, i.e. if you paid via PayPal, your refund will be issued via PayPal, to the same account that you paid from. To request a refund, please email us at info@schoolism.com.

Getting to the Workshop

Will there be discounted hotel rooms available for out-of-town attendees?

Discounted hotel accommodations may be available on a workshop by workshop basis. If we have a hotel partner for a particular event, it will be listed on that event's individual webpage.

Will the instructor have a meet-and-greet session after the workshop?

Unfortunately, no. Unless otherwise stated, the instructors will not have meet-and-greet sessions after the workshops. If you'd like to meet and greet the instructors, we recommend that you arrive at the venue early and speak to them at that time.

At the Workshop

Will I need to show identification to get into the workshop?

Yes, we will need to match your photo ID with the name on your e-ticket printout. If the names do not match, you may not be granted entry so please make sure that you bring your identification and that the name matches that on your ticket.

Will I be able to record parts of the workshop to review later?

Unfortunately, no unauthorized recording of any type, in whole or in part, will be permitted in the workshops. These workshops consist of the intellectual properties of the instructors, so we must do our utmost to protect them.

Will there be a question and answer period after the workshop?

Absolutely! Every workshop will end with a 15- to 30-minute session in which the instructor will field questions from the attendees.

Do I need to bring a notebook, pens, sketchpad, etc. to the workshop?

Yes, please bring something to write on and write with. You will be taking a lot of notes and maybe doing some other exercises, depending on the workshop.

Will there be intermissions during the workshop?

Yes, there will be breaks during the workshop. The number of breaks and their length will vary depending on the workshop.

Why You Can't Miss the Schoolism LIVE Copenhagen Workshop

Learn From The Masters

Schoolism LIVE brings together some of the best talent in the industries of feature animation, gaming, illustration, and design in an intensely focused weekend of workshops.

Schoolism LIVE Copenhagen welcomes Eliza Ivanova, Claire Wendling, Karla Ortiz, Alexandra Boiger, Tuna Bora, and Helen Mingjue Chen, whose combined clients and credits include Coco, Inside Out, Disney, Marvel, Warner Bros. Ubisoft, Wizards of the Coast, DreamWorks, Max and Marla, Google, Sony, DC Comics, Wreck-it-Ralph and more.

Meet Like Minded People

Art and creative design is a social industry so it’s important for us to meet like-minded individuals who are also interested in constant improvement and perfection of their craft.

Explore an Exciting New City

For those attending Schoolism LIVE Copenhagen from out of town, set aside a few days before or after the workshops to explore this fantastic city, the capital of the happiest country on earth. Relax, and enjoy the charming parks, the great history, and all the amazing sights and sounds that this world cultural capital has to offer!