OCT 14
with Even Mehl Amundsen (9:00am to 12:00pm)
€215 EUR

with Wesley Burt (1:00pm to 3:00pm)

with Crash McCreery (3:30pm to 6:30pm)
OCT 15
with Justin Fields (9:00am to 12:00pm)
€215 EUR

with John Nevarez (1:00pm to 4:00pm)

(4:30pm to 6:30pm)

Our Speakers

with Even Mehl Amundsen
9:00 a.m. to 12:00 p.m., October 14, 2017

In this workshop, Even will guide you through the importance of developing a layered understanding of the world you are building, as well as how to design with a view to create immersion and add depth to this world.

Workshop Details

Part 1: The Basics of Building a World
  • The principles of setting up the different aspects of defining a world
Part 2: Example - Designing an Armor
  • How a specific aspect of the design process can tell a lot about the culture and the world
Part 3: Let’s Build a Character
  • My character design process - how the different design choices support both story and lore
Part 4: Notes of the Study Process
  • Pointers on how to study effectively


  • Volta Studios
  • Games Workshop
  • Wizards of the Coast
  • Blizzard Entertainment
  • Massive Black
  • Riot Games

Even Mehl Amundsen

Even (pronounced “Evan”) comes from a land far to the north, with epic landscapes, old sagas and a tradition of exploration. A land of trolls and vikings, of kings and… well, more vikings.

Throughout his career as a concept artist and illustrator, Even has worked on a wide range of projects. However, his first and foremost love will alway be creating and telling stories through character art and large illustration works.

His past work includes character design on “Lord of the Rings Online” and “Riders of Rohan” for Volta Studios, as well as many fantastical projects for clients including Blizzard and Riot Games.

with Wesley Burt
1:00 p.m. to 3:00 p.m., October 14, 2017

This workshop is aimed at describing and showing the key techniques employed by Wesley Burt when approaching character design for games and film. Topics covered will include gesture drawing, sketching the head and face, taking a sketch to a finalized painting, research and reference materials, and making readable designs & illustrations in quick turnaround times.

Workshop Details

Part 1
  • My influences
  • Key components of character design
  • Starting a character: initial thoughts and considerations
Part 2
  • Live demo of designing a new character
  • Additional thoughts and process for building a character
Q & A


  • Paramount
  • Hasbro
  • Microsoft
  • Sony
  • Amazon
  • Riot Games
  • Wizards of the Coast

Wesley Burt

Based in San Francisco, CA. Concept artist for games & film. He works full-time with Massive Black, a concept art studio, and does freelance artwork and illustration.

with Crash McCreery
3:30 p.m. to 6:30 p.m., October 14, 2017

For anyone who has ever been fascinated with the creation of all things creepy, scary, cool and quirky—this workshop with acclaimed Character Designer Crash McCreery, will explore the techniques and theories that will help bring your fantastic creatures to life.

Whether it be the Cursed Captain of the “Flying Dutchman,” or the reptilian Sheriff of a town called “Dirt,” Crash will explain the development and production of some of his most iconic Characters, exploring the fundamental elements necessary to become a successful “Creature Creator”; covering such subjects as the importance of a character’s emotional impact and how to reference nature to give your work realism.

From sketch to final rendering, Crash will then demonstrate his methodology of transforming a rough idea into a fully-realized, believable character—sharing his insight on how to develop the tools necessary to design memorable characters that resonate with any audience.

Workshop Details

  • Introduction (20 min)
    • How I started
    • What I've worked on
      • Slide Presentation of Artwork
  • The Design Process - LECTURE (30 min)
    • Before the lead hits the paper
      • What's the "Big Idea"?
      • Building a Character’s Backstory
      • Exploring a Character’s Personality Traits
      • Developing a Character’s Emotional Impact
      • Gathering Inspirational Reference
    • Exploration - The Sketching process
      • Understanding Nature's composed chaos
      • Embracing accidents
    • Polishing a Sketch
      • Finding the Pearl in the Oyster
    • The Final Design
      • Polish the Pearl - not the Turd
  • BREAK (10 min)
  • From Sketch to Final Design - Demonstration (50 min)
    • Sketching Demonstration
    • Photoshop Demonstration
    • Applying Texture photos for realism
    • Developing a complementary Background or Environment
  • BREAK (10 min)
    • Crash encourages all students to bring an example of their work for critique and/or Draw-Over - supplied on a USB Drive or compatible form of file transfer by participant. (Jpeg, Tiff or Photoshop File).
  • Final Comments
  • Q & A (30 min)

    • Jurassic World
    • Rango
    • Prince of Persia: The Sands of Time
    • Van Helsing
    • Pirates of the Caribbean: The Curse of the Black Pearl
    • Hulk
    • Jurassic Park
    • Batman Returns

    Crash McCreery

    After attending the Art Center College of Design, Mark "Crash" McCreery graduated in 1988 obtaining a BFA in Illustration. Today he is one of the most talented designers in the film industry and has worked on such films as Terminator 2, Edward Scissorhands, Jurassic Park, and Pirates of the Caribbean. He has also worked as the Production Designer on the animated feature, Rango, as well as the live action film The Lone Ranger. Crash's work has been featured in Movie Magic, The Hollywood Reporter, Daily Variety, Cinefex magazine and many other periodicals worldwide!

    with Justin Fields
    9:00 a.m. to 12:00 p.m., October 15, 2017

    In this workshop you will learn how to quickly produce images using Pixologic’s ZBrush in a production workflow for the entertainment industry. Justin will go over some speed sculpting techniques as well as his finishing process in Photoshop along with other tips and tricks.

    This workshop is ideal for intermediate to advanced level students but will give new users a glimpse into ZBrush’s workflow.

    Workshop Details

    Part 1: Introduction
    • My portfolio
    • Using 3D in your workflow
    • How I came to the industry
    Part 2: Beginning the Sculpt
    • Reference & inspiration
    • Starting the speed sculpting process
    Part 3: Refining the Design
    • Post processing using Photoshop
    • How to texture bomb
    • Final polish
    • Q&A
    Part 4: Kitbashing
    • Tips & Tricks
    • Ironklad Studios Preview!
    • Q&A


    • "Halo 5"
    • Jupiter Ascending
    • Maleficent
    • Noah
    • Dawn of the Planet of the Apes
    • The Wolverine
    • The Blob
    • Goosebumps

    Justin Fields

    Justin Fields is an owner/concept artist of Ironklad Studios who studied at the Gnomon School of Visual Effects, and currently works in the film, TV and game industries. He previously worked at studios such as Mirada, Amalgamated Dynamics, Imaginary Forces, and Sony Imageworks. He has been published by ImagineFX, 3DTotal, 3D Artist, and won the 2014 ZBrush World Sculpt-Off Challenge.

    Residing in Los Angeles, when he isn't working on 20 projects, he enjoys movies, playing with his four dogs, and working towards his 10,000 hours. You can follow his works and many others at

    with John Nevarez
    1:00 p.m. to 4:00 p.m., October 15, 2017

    In this workshop, John will use his skills in storyboarding and visual development to navigate you through some of the core principles of storytelling, as demonstrated through a series of film clips. He will also talk about how changing to a filmmaker’s perspective can help strengthen your ability in visual storytelling.

    Workshop Details

    • Principles of storytelling: decisions on lighting, composition, acting, etc...
    • The Big Picture: moments in storytelling
    • Thinking like a filmmaker: pushing boundaries to strengthen visual storytelling


    • Monsters University
    • "Kronk's New Groove"
    • "What's New, Scooby-Doo?"
    • "The Legend of Tarzan"

    John Nevarez

    John Nevarez has been an artist within the animation industry for over 18 years. First working at Disney Television as a storyboard revisionist and storyboard artist on such shows as “Pepper Ann” and “Kim Possible”, where he then transitioned over as a designer for DisneyToons, where he worked on Tinkerbell, “Kronk’s New Groove”, and Brother Bear 2. John then moved to Pixar Animation Studios where he provided designs for Cars 2, Monsters University, Inside Out and the upcoming Coco (2017). John also worked on additional films like The Angry Birds Movie and The Secret Life of Pets and provided design work for Google’s Spotlight Stories.

    Currently, John is an Art Director for Duncan Studios.

    portfolio review

    Portfolio Review
    4:30 p.m. to 6:30 p.m., October 15, 2017

    During this 2 hour portfolio review session, instructors will be reviewing artwork that has been submitted for a critique. All attending artists are encouraged to submit their portfolios, but we will be accepting only 5 applicants.

    If you would like the chance to have your portfolio reviewed, please submit 3-5 images to by Saturday September 30, 2017.

    Please be advised that if your portfolio is chosen, your work will be critiqued on screen and will be seen by all attendees. Your identity will remain anonymous unless you request otherwise.

    How to submit your portfolio for review

    • Submit 3-5 artwork images.

    • Kindly resize your images to a maximum of 1280 pixels either way while keeping the aspect ratio the same.

    • Save your images in JPEG format.

    • Please name your files with your first and last name together using no spaces. Example: johndoe-01.jpg, johndoe-02.jpg

    • Once ready, please email your artwork images to:

    • DEADLINE: SATURDAY, SEPTEMBER 30, 2017. Submit your artwork by this date to be considered.


    Danish Film Institute at the Cinematheque (Carl Cinema)
    Gothersgade 55
    1123 Copenhagen K



    Answers to the most common workshop questions can be found in our FAQ.

    If you can't find the answer to your question please contact us at Schoolism.


    How can I purchase my ticket?

    You can purchase your Schoolism LIVE ticket online. Our default payment method is PayPal. If you do not have a PayPal account, we can also accept a wire transfer (additional wire charges will apply), or a check or money order (time permitting for postage transit). Please email us at for more details.

    Can I purchase a ticket and give it to a friend?

    Absolutely! To gift a ticket to a friend, simply purchase your ticket normally and register your friend's name at checkout. If you have already purchased a ticket but would like to transfer its ownership to your friend at a later date, please email us at with his or her name and email address and we will take care of the rest!

    Are there any group discounts available?

    Group discounts are available for parties of 5 or more. Please email us at for more details.

    Can I purchase my ticket at the door?

    If tickets for a workshop are not yet sold out by the day of the event, tickets will be available at the door to be sold on a first-come-first-served basis. Door sales will be cash only.

    If I purchased a ticket but can no longer attend, can I get a refund?

    Yes, refunds are available up to 24 hours before the event. Refunds will be issued according to the method of your payment, i.e. if you paid via PayPal, your refund will be issued via PayPal, to the same account that you paid from. To request a refund, please email us at

    Getting to the Workshop

    Will there be discounted hotel rooms available for out-of-town attendees?

    Discounted hotel accommodations may be available on a workshop by workshop basis. If we have a hotel partner for a particular event, it will be listed on that event's individual webpage.

    Will the instructor have a meet-and-greet session after the workshop?

    Unfortunately, no. Unless otherwise stated, the instructors will not have meet-and-greet sessions after the workshops. If you'd like to meet and greet the instructors, we recommend that you arrive at the venue early and speak to them at that time.

    At the Workshop

    Will I need to show identification to get into the workshop?

    Yes, we will need to match your photo ID with the name on your e-ticket printout. If the names do not match, you may not be granted entry so please make sure that you bring your identification and that the name matches that on your ticket.

    Will I be able to record parts of the workshop to review later?

    Unfortunately, no unauthorized recording of any type, in whole or in part, will be permitted in the workshops. These workshops consist of the intellectual properties of the instructors, so we must do our utmost to protect them.

    Will there be a question and answer period after the workshop?

    Absolutely! Every workshop will end with a 15- to 30-minute session in which the instructor will field questions from the attendees.

    Do I need to bring a notebook, pens, sketchpad, etc. to the workshop?

    Yes, please bring something to write on and write with. You will be taking a lot of notes and maybe doing some other exercises, depending on the workshop.

    Will there be intermissions during the workshop?

    Yes, there will be breaks during the workshop. The number of breaks and their length will vary depending on the workshop.

    Why You Can't Miss the Schoolism LIVE Copenhagen Workshop

    Learn From The Masters

    Schoolism LIVE brings together some of the best talent in the industries of feature animation, gaming, illustration, and design in an intensely focused weekend of workshops.

    Schoolism LIVE Copenhagen welcomes Even Mehl Amundsen, Wesley Burt, Crash McCreery, Justin Fields, and John Nevarez, whose combined clients and credits include Volta Studios, Riot Games, Paramount, Microsoft, Jurassic World, Rango, "Halo 5", Jupiter Ascending, Monsters University, "What's New, Scooby-Doo?" and more.

    Meet Like Minded People

    Art and creative design is a social industry so it’s important for us to meet like-minded individuals who are also interested in constant improvement and perfection of their craft.

    Explore an Exciting New City

    For those attending Schoolism LIVE Copenhagen from out of town, set aside a few days before or after the workshops to explore this fantastic city, the capital of the happiest country on earth. Relax, and enjoy the charming parks, the great history, and all the amazing sights and sounds that this world cultural capital has to offer!