CREATING AND ART DIRECTING COMPELLING AND UNIQUE VISION FOR GAMES
with Stephan Martiniere
9:00 a.m. to 12:00 p.m., October 20, 2018
The Visual and Narrative Approach of Rage
Rage is a multi-award first person shooter video game developed by Id Software. The game was released in 2011 and received critical acclaim for its impressive visuals. For more than three years Stephan Martiniere art directed the game and brought his artistic vision to the project. Throughout this presentation, Stephan will share his unique approaches to creating rich and narrative visuals. Stephan will demonstrate how to create memorable landscapes, compelling characters and a unique vision and how to shepherd that vision through the production pipeline.Workshop Details
Target audience and take away concept artists, art directors, creative directors, and anyone interested in understanding and learning the visual and narrative process in games.
- Guardians of the Galaxy
- Avengers: Age of Ultron
- I, Robot
- "Myst V: End of Ages"
Stephan Martiniere is an internationally acclaimed Science Fiction and Fantasy artist. In the past 25 years he has become known for his talent, versatility and imagination in every entertainment fields including feature films, animation, video games, theme parks, editorial, commercial and book covers.
His clients include ILM, Disney, Universal, Paramount, Warner Brothers, 20th Century Fox and DreamWorks.
Stephan has also worked extensively over the last 5 years with Disney Imagineering on the upcoming Disneyland parks and expansions across the globe doing concepts and paintings for Pirates of the Caribbean, Avatar, and Star Wars.
Stephan is currently the owner and Creative Director of Green Monkey Design LLC and doing consulting and visual development on a variety of films, games and theme park projects.
You can see his work at www.martiniere.com.
SCULPTING WITH PAPER
with Megan Brain
1:00 p.m. to 3:00 p.m., October 20, 2018
In this workshop, paper sculptor Megan Brain will share her passion for paper as an artistic medium, and share her knowledge of paper sculpting techniques. She will also discuss the importance of good design and color choices in order to have appealing and successful results with your art.Workshop Details
- Why paper? Various reasons why paper is such a fun, versatile, and bold medium.
- Techniques and textures: Review the many effects that can be achieved and various textures that enhance your work.
- Tools and materials: We will discuss the basic tools I use and what materials I recommend to buy.
- Approach I will go over my beginning to end approach to various paper projects. i.e. Inspiration, Research and development, shape and color choices, rough design, final piece, frame and protect.
- Talk about my history and discovery of paper. Show early work and various styles and techniques I've created.
- Go through part 1- part 4 of workshop description
- Paper sculpting demo. Show techniques to group
- Handout template and supplies. Do the elephant demo with the group
- DreamWorks Animation
- United Airlines
- Cartoon Network
- Nickelodeon Jr.
To Be Announced
SHARING YOUR STORIES: FROM NOTEPAD TO SCRIPT
with Shannon Tindle
3:30 p.m. to 6:30 p.m., October 20, 2018
To Be AnnouncedWorkshop Details
To Be Announced
- "Foster's Home for Imaginary Friends"
- The Croods
- Kubo and the Two Strings
Emmy® award-winning artist and 7 time Annie Award nominee, Shannon Tindle, began working in the film industry in 2000 after attending the California Institute of the Arts. Tindle has served as a designer, story artist, writer and director for both television and feature films, collaborating with Dreamworks, Disney, Cartoon Network, and Universal Studios on a wide range of projects, was nominated for two Oscars and won the BAFTA for Best Animated Feature. He is currently writing and directing a new film for Sony Pictures Animation.
VISUAL DEVELOPMENT & ART DIRECTION AS A FREELANCER
with Sylvain Marc
9:00 a.m. to 12:00 p.m., October 21, 2018
This workshop will explore the visual development work early on a project (or within production), when you’re asked to help the director visualize his vision for the project. It will be done with the particular angle of being a freelancer, working remotely and what your role is as such. But this won’t be limited to it and the knowledge and insight gained can be applied to a studio environment, helping you to become a valuable member of any art team.
Sylvain will guide you on an in-depth exploration of developing a visual direction and answering a brief with an outline, a script or even just a book as a starting point, to help the director visualize his vision and subsequently help him/her in the development of the story itself.
Sylvain will then demonstrate the process of developing an idea from roughs to final pictures and delivery and how to truly explore your subject and give enough variation to the director to help him narrow down his choices.Workshop Details
- What I do
- A brief bio and credits
- The design and development process characters, environments or story scenes: from the initial director’s brief to initial sketches, director’s reviews to final designs.
Lesson two: Environment design, make it interesting
- Demonstration on photoshop: how I do it. (characters or environment, or both)
- Building your portfolio, getting noticed, finding work as a freelancer, the value of saying " no " and the use of the online tools and social media.
- Blue Sky
- Cartoon Network
Born in Paris in 1982, Sylvain Marc is a French production designer, illustrator and animation director based in London, with a ten years' experience in the animation industry. After getting and illustration degree at Ecole Estienne in Paris, he graduated from Gobelins animation school in 2006. He has since worked with studios such as Laika, Blue Sky, Cartoon Network, Nickelodeon, Sony Pictures Animation, Framestore, Psyop, Passion Pictures and Hornet, to name a few. His practice ranges from Art direction and visual development to character design, direction, 2D/3D animation, storyboard, illustration, and comics.
DESIGNING WITH COLOR & LIGHT
with Nathan Fowkes
1:00 p.m. to 4:00 p.m., October 21, 2018
In this workshop, Nathan will teach you how to make compelling concept art for art projects primarily in the entertainment industry. Topics covered include color theory, color beats, atmosphere, and lighting design.
This workshop is ideal for intermediate to advanced level students.Workshop Details
- The theatrical design and development process: the production pipeline
- Organizing the complexities of color into engaging harmonies
- Choosing color schemes that create a variety of emotional beats for storytelling
- Color scripting to create a compelling narrative
- Organizing the complexities of color into engaging harmonies
- Staging images through the use of light
- Designing of mood and environment in location design
- Traditional light and atmosphere painting for the digital concept artist
- Q & A
- The Legend of Puss in Boots
- How to Train Your Dragon
- Shrek Forever After
- Spirit: Stallion of the Cimarron
- The Road to El Dorado
- The Prince of Egypt
Nathan Fowkes is a veteran entertainment industry artist with credits on 11 feature films including The Prince of Egypt, Spirit: Stallion of the Cimarron, several projects within the Shrek universe, How to Train Your Dragon, and The Legend of Puss in Boots. His current projects are upcoming animated films from Disney and Blue Sky Studios. Nathan is also well known as a teacher of color, lighting, design and life drawing. He teaches at the Laguna College of Art and Design and The Los Angeles Academy of Figurative Art and is a regular guest lecturer at Art Center College of Design and Concept Design Academy. He has also taught at studios and game houses including Disney, Blizzard Entertainment, Infinity Ward, Big Fish Games and THQ.
His work can be seen at nathanfowkes.blogspot.com.
PROCR(E)ASTINATION: THE ART OF PERPETUAL PRODUCTION
with The Black Frog
4:30 p.m. to 6:30 p.m., October 21, 2018
1 - THE “NOISE”
What stops you from letting go and from tapping into your free creative potential. Time constraints, media onslaught, what the others think, what you think about yourself and ultimately what you think about your own limitations. The empty head syndrome.
2 - THE “VOID”
How to find the peace and quiet that you need to start creating. Get into the zone.
3 - THE “CLUSTER” and how it works.
Brainstorming, free association
Intro (20 min)
- Introduction about myself, where I come from, what I did, who I worked for - slideshow of my portfolio - and why I want to talk about the subject.
Notes on Procrastination.
- How to come up with fast ideas
Breakdown of all the methods to use procrastination to your advantage and what you can do with it.
- Objects, Colors, characters, places, moods, weather... and so on...
- Media and medium
- Automatic writing
- Automatic imaging
Break (10 min)
Interactive Creative Game with the Audience (60 min)
Q & A (20 min)
If I have time, I’m also thinking about making an actual card game called "Procr(e)astination"
- Warner Bros. Pictures
- 20th Century Fox
- Universal Studios
- Marvel Studios
The Black Frog
For the past 20 years, The Black Frog has provided a considerable amount of designs, illustrations, sculpts and storyboards for films such as X-Men, Brotherhood Of The Wolf, Harry Potter, The Flintstones, Dracula Untold to only name a few and worked for some of today’s leading companies in the video game industry. In his spare time Igor is also a prolific graphic novel artist who publishes now with his own publishing house The Dynamo Press series like "Les Carnets De La Grenouille Noire" black and white 300 pages pocket books each written and drawn within a month and other titles like the full color "Stone Monkey" the classic tale of the Monkey King which will become a 3500 page long folie. The Black Frog also published the first issue of "La Dynamo" a magazine/catalogue solely dedicated to his work.
The Morrison Hotel in the Printworks Room
Ormond Quay Lower
Answers to the most common workshop questions can be found in our FAQ.
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If I purchased a ticket but can no longer attend, can I get a refund?
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Getting to the Workshop
Will there be discounted hotel rooms available for out-of-town attendees?
Discounted hotel accommodations may be available on a workshop by workshop basis. If we have a hotel partner for a particular event, it will be listed on that event's individual webpage.
Will the instructor have a meet-and-greet session after the workshop?
Unfortunately, no. Unless otherwise stated, the instructors will not have meet-and-greet sessions after the workshops. If you'd like to meet and greet the instructors, we recommend that you arrive at the venue early and speak to them at that time.
At the Workshop
Will I need to show identification to get into the workshop?
Yes, we will need to match your photo ID with the name on your e-ticket printout. If the names do not match, you may not be granted entry so please make sure that you bring your identification and that the name matches that on your ticket.
Will I be able to record parts of the workshop to review later?
Unfortunately, no unauthorized recording of any type, in whole or in part, will be permitted in the workshops. These workshops consist of the intellectual properties of the instructors, so we must do our utmost to protect them.
Will there be a question and answer period after the workshop?
Absolutely! Every workshop will end with a 15- to 30-minute session in which the instructor will field questions from the attendees.
Do I need to bring a notebook, pens, sketchpad, etc. to the workshop?
Yes, please bring something to write on and write with. You will be taking a lot of notes and maybe doing some other exercises, depending on the workshop.
Will there be intermissions during the workshop?
Yes, there will be breaks during the workshop. The number of breaks and their length will vary depending on the workshop.