DAY 1
SEPT 16
MATTE PAINTING IN THE AGE OF CG ANIMATION
with Paul Topolos (9:00am to 12:00pm)
$120 USD

CREATURE DESIGN
with Terryl Whitlatch (1:00pm to 4:00pm)

PORTFOLIO REVIEW
(4:30pm to 6:30pm)
DAY 2
SEPT 17
IMPORTANCE OF VALUE
with Mike Lee (9:00am to 12:00pm)
$120 USD

SUCCESSFUL STORYBOARDING
with Michael Daley (1:00pm to 4:00pm)

PORTFOLIO REVIEW
(4:30pm to 6:30pm)
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Our Speakers

MATTE PAINTING IN THE AGE OF CG ANIMATION
with Paul Topolos
9:00 a.m. to 12:00 p.m., September 16, 2017


Ever since the early days of silent movies, matte painting has been a tool for filmmakers to create fantastic images that would be too expensive or too time consuming to build by hand. The same is still true today, and what were once giant paintings created on glass are now digital renders created in photoshop and 3D programs. A live action matte painting needs to blend seamlessly with real life and to live perfectly within the world of the foreground plate. This workshop will go through the history of matte painting and Paul's fifteen year journey as an artist within animated feature films.

Although matte painting comes after pre-production in the movie process and does get to conceptualize within the final image, the matte painter can help answer a lot of the artistic questions before a shot makes it to the big screen, and that creates its magic.

Workshop Details
Part 1
  • We will go through the process of creating paintings for several of the needs of production whether it be a set extension, sky, paint fix, photograph or a complete background.

Part 2
  • We will be using photoshop with background and foreground rendered plates to create a final image by layering and adjusting found photographic reference and by painting. We will use color, composition, and values to attempt to create an image with the proper emotional mood for the shot.

Q&A

CREDITS

  • Cars 3
  • The Good Dinosaur
  • Inside Out
  • Monsters University
  • Brave
  • Toy Story 3

Paul Topolos

Paul Topolos grew up in Northern California and studied fine art in the US and UK. His lifelong interest in movies led him into the entertainment industry where he began work as a storyboard artist for the video game division of his childhood hero, George Lucas. After learning many skills and working on several well received projects he went on to Lucasfilm where he briefly storyboarded on Star Wars: Episode I -- The Phantom Menace and later was a pre-visual matte painter on Star Wars: Episode II -- Attack of The Clones. In 2002 Topolos went to work for Pixar Animation Studios. He has painted on every feature film from Finding Nemo to the current movies Inside Out, The Good Dinosaur, and Cars 3. He has worked as a sketch artist, storyboard artist, color script artist, concept designer, and matte painter on many classic Pixar movies and shorts. He has also spoken and taught around the world and is currently using his time outside of work to complete his first children's book.

CREATURE DESIGN
with Terryl Whitlatch
1:00 p.m. to 4:00 p.m., September 16, 2017


In this workshop, film industry creature designer, Terryl Whitlatch, reveals how she creates fantastical animals, aliens, and monsters using core principles based on real world zoology. She will survey the basics of animal anatomy, simplifying them into fundamental concepts that make the creation of imaginary creatures possible–from sci-fi and fantasy, to animation, and even paleo-reconstruction. Topics that will be covered include basic skeletons and muscles, form and function, roughs and design readability, and designing in the practical context of different kinds of story worlds and scripts.

Workshop Details

Part 1
  • Introduction
  • Presentation of my past and present work and the principles fundamental to creature design
Part 2
  • Basic vertebrate anatomy (animal vs. human)
  • Demo: fish, amphibian, reptile, and creature based on a blend of their characteristics
  • Follow-up exercise
Part 3
  • Demo: birds and dinosaurs, creature based on a blend of their characteristics
  • Follow-up exercise
Part 4
  • Demo: feline, canine, and equines, creature based on a blend of their characteristics
  • Follow-up exercise
  • Application to character and caricature
  • Finding your own voice
  • Q & A

CREDITS

  • Star Wars: Episode I - The Phantom Menace
  • Jumanji
  • Men in Black
  • Brother Bear
  • Beowulf
  • Brave
  • John Carter
  • The Katurran Odyssey
  • Animals Real and Imagined

Terryl Whitlatch

Terryl Whitlatch is an internationally recognized creature designer for film, animation, and publishing. Captivated by the animals around her at the time, Terryl began drawing at the age of three when she was first able to hold a crayon and has been in love with art ever since.

In university, Terryl was trained academically as a paleo-reconstructionist, which, combined with her artistic skills, made her an ideal creature designer. She started in 1989 at Lucasfilm and Industrial Light and Magic, where she worked on many films, including acting as Principal Creature Designer for Star Wars: Episode I -- The Phantom Menace. She has since worked on many other films and projects, authored several books about creature design, including the Wildlife of Star Wars, The Katurran Odyssey, and Animals Real and Imagined, and created an online resource for creature design, imaginationinternationalinc.com/creatures-of-amalthea

To see more of her work, please visit helpfulbear.com and muddycolors.blogspot.ca

portfolio review


Portfolio Review
4:30 p.m. to 6:30 p.m., September 16, 2017


During this 2 hour portfolio review session, instructors will be reviewing artwork that has been submitted for a critique. All attending artists are encouraged to submit their portfolios, but we will be accepting only 5 applicants.

If you would like the chance to have your portfolio reviewed, please submit 3-5 images to josie@imaginismstudios.com by Thursday August 31, 2017.

Please be advised that if your portfolio is chosen, your work will be critiqued on screen and will be seen by all attendees. Your identity will remain anonymous unless you request otherwise.

How to submit your portfolio for review

  • Submit 3-5 artwork images.

  • Kindly resize your images to a maximum of 1280 pixels either way while keeping the aspect ratio the same.

  • Save your images in JPEG format.

  • Please name your files with your first and last name together using no spaces. Example: johndoe-01.jpg, johndoe-02.jpg

  • Once ready, please email your artwork images to: josie@imaginismstudios.com

  • DEADLINE: THURSDAY, AUGUST 31, 2017. Submit your artwork by this date to be considered.

IMPORTANCE OF VALUE
with Mike Lee
9:00 a.m. to 12:00 p.m., September 17, 2017


This workshop will demonstrate how understanding values can dramatically improve your art especially when creating work for animated feature films. Mike will share with you his thought process when making key decisions on lighting and color keys, as well as a step-by-step breakdown on how he goes about painting characters.

This workshop is ideal for intermediate to advanced level students.

Workshop Details

Topics covered include:
  • How to paint with values
  • How to light and visualize in 3-dimensional space
  • Examples of lighting scenarios and the effects on mood and emotion
  • How values translate to color
  • Color keys and how to paint characters

CLIENTS

  • Blue Sky Studios
  • LucasArts
  • EA Games
  • Disney
  • The New Republic

Mike Lee

Mike Lee is a New York based artist. His work is centered around the everyday and the people and spaces he encounters daily. He reduces figures and objects down to their simplest forms while maintaining realistic lighting. Originally from Southern California, he received his B.F.A. from Otis College of Art and Design and has worked for various feature film, editorial, TV and commercial studios. He then went on to self-publish books as well as collaborate on several beautification projects around Brooklyn, NY. His work was most recently exhibited at at the Japanese American National Museum along with the Honolulu Museum of Art.

You can see his work at www.mikelee.space

SUCCESSFUL STORYBOARDING
with Michael Daley
1:00 p.m. to 4:00 p.m., September 17, 2017


The art of storyboarding can be an intimidating and daunting process. Keeping a few principles in mind you can separate the distinct steps to construct your sequence and build your story.

In this workshop we will go over storyboarding basics: why a story artist is needed, what a story artist does, and how they fit into various pipelines. We will then journey through the process of how to get started, how to finish, and how to get “unstuck” on your projects. You will be shown the process tools to engineer your story in a more efficient manner.

Workshop Details

Part 1: Storyboarding Intro
  • We will hit the ground running with what purpose storyboards serve. We will find out why they are important for feature film animation, live action, television, and games.
Part 2: Storyboarding Basics
  • We will take a look at film language, camera placement, and effective drawing tools that create great storyboarding panels.
Part 3: Storyboarding How-to
  • We will dig into how to get started on your storyboard project, how to follow through on the multiple steps for storyboarding, and how to keep yourself from getting stuck.

CREDITS

  • Cars 3
  • The Ice Age Franchise
  • Epic
  • Rio 2
  • The Peanuts Movie

Michael Daley

Michael Daley is a story artist currently working for Pixar Animation Studios. Before finding his way into feature film animations, Michael worked on a number of projects for clients including Leapfrog, Warner Brothers, and the Cartoon Network. The diversity of the projects afforded Michael the opportunities to work in a wide range of roles, including art director, storyboard artist, illustrator, animator, and designer.

Before joining Pixar, Michael was at Blue Sky Studios and Paramount Animation where he worked on projects including the Ice Age franchise, Rio 2, Epic, and The Peanuts Movie.

He currently resides in San Francisco with one cranky kitty named Buggily Boo Bear.

portfolio review


Portfolio Review
4:30 p.m. to 6:30 p.m., September 17, 2017


During this 2 hour portfolio review session, instructors will be reviewing artwork that has been submitted for a critique. All attending artists are encouraged to submit their portfolios, but we will be accepting only 5 applicants.

If you would like the chance to have your portfolio reviewed, please submit 3-5 images to josie@imaginismstudios.com by Thursday August 31, 2017.

Please be advised that if your portfolio is chosen, your work will be critiqued on screen and will be seen by all attendees. Your identity will remain anonymous unless you request otherwise.

How to submit your portfolio for review

  • Submit 3-5 artwork images.

  • Kindly resize your images to a maximum of 1280 pixels either way while keeping the aspect ratio the same.

  • Save your images in JPEG format.

  • Please name your files with your first and last name together using no spaces. Example: johndoe-01.jpg, johndoe-02.jpg

  • Once ready, please email your artwork images to: josie@imaginismstudios.com

  • DEADLINE: THURSDAY, AUGUST 31, 2017. Submit your artwork by this date to be considered.

Location

Wacom Experience Center
1455 Irving St,
Portland, Oregon 97209
USA

Testimonials

Questions?

Answers to the most common workshop questions can be found in our FAQ.

If you can't find the answer to your question please contact us at Schoolism.

Billing

How can I purchase my ticket?

You can purchase your Schoolism LIVE ticket online. Our default payment method is PayPal. If you do not have a PayPal account, we can also accept a wire transfer (additional wire charges will apply), or a check or money order (time permitting for postage transit). Please email us at info@schoolism.com for more details.

Can I purchase a ticket and give it to a friend?

Absolutely! To gift a ticket to a friend, simply purchase your ticket normally and register your friend's name at checkout. If you have already purchased a ticket but would like to transfer its ownership to your friend at a later date, please email us at info@schoolism.com with his or her name and email address and we will take care of the rest!

Are there any group discounts available?

Group discounts are available for parties of 5 or more. Please email us at info@schoolism.com for more details.

Can I purchase my ticket at the door?

If tickets for a workshop are not yet sold out by the day of the event, tickets will be available at the door to be sold on a first-come-first-served basis. Door sales will be cash only.

If I purchased a ticket but can no longer attend, can I get a refund?

Yes, refunds are available up to 24 hours before the event. Refunds will be issued according to the method of your payment, i.e. if you paid via PayPal, your refund will be issued via PayPal, to the same account that you paid from. To request a refund, please email us at info@schoolism.com.

Getting to the Workshop

Will there be discounted hotel rooms available for out-of-town attendees?

Discounted hotel accommodations may be available on a workshop by workshop basis. If we have a hotel partner for a particular event, it will be listed on that event's individual webpage.

Will the instructor have a meet-and-greet session after the workshop?

Unfortunately, no. Unless otherwise stated, the instructors will not have meet-and-greet sessions after the workshops. If you'd like to meet and greet the instructors, we recommend that you arrive at the venue early and speak to them at that time.

At the Workshop

Will I need to show identification to get into the workshop?

Yes, we will need to match your photo ID with the name on your e-ticket printout. If the names do not match, you may not be granted entry so please make sure that you bring your identification and that the name matches that on your ticket.

Will I be able to record parts of the workshop to review later?

Unfortunately, no unauthorized recording of any type, in whole or in part, will be permitted in the workshops. These workshops consist of the intellectual properties of the instructors, so we must do our utmost to protect them.

Will there be a question and answer period after the workshop?

Absolutely! Every workshop will end with a 15- to 30-minute session in which the instructor will field questions from the attendees.

Do I need to bring a notebook, pens, sketchpad, etc. to the workshop?

Yes, please bring something to write on and write with. You will be taking a lot of notes and maybe doing some other exercises, depending on the workshop.

Will there be intermissions during the workshop?

Yes, there will be breaks during the workshop. The number of breaks and their length will vary depending on the workshop.

Why You Can't Miss the Schoolism LIVE Portland Workshop

Learn From The Masters

Schoolism LIVE brings together some of the best talent in the industries of feature animation, gaming, illustration, and design in an intensely focused series of workshops over two days.

Schoolism LIVE Portland welcomes Paul Topolos, Terryl Whitlatch, Mike Lee, and Michael Daley, whose combined credits and clients include Cars 3, Inside Out, Jumanji, Star Wars: Episode I - The Phantom Menace, Disney, EA Games, The Ice Age franchise, Epic, and more.

Meet Like Minded People

Art and creative design is a social industry so it’s important for us to meet like-minded individuals who are also interested in constant improvement and perfection of their craft.

Explore an Exciting New City

If you are visiting Portland from out of town, be sure to take some time during your stay to see all of Portland’s best attractions! Portland has an abundance of gardens with beautiful scenery (perfect for nature sketching) such as Hoyt Arboretum, the International Rose Test Garden, and the Japanese Garden. Maybe go to the New Deal Distillery or famous Saturday Market for some handicrafts, buskers, and food stands!