FROM SCRIPT TO SCREEN
with Christophe Lautrette
9:00 a.m. to 12:00 p.m., March 1, 2018
Using personal illustrations, production designer Christophe Lautrette explains in detail how to illustrate a screenplay. He will discuss how to narrow down the style of a project by understanding the nature of the screenplay and finding its design. You will learn how Christophe builds a style guide that includes design, concept, surfacing, character design, and animation. He will also show you how to create strong compositions and/or portfolios in order to sell an idea. Finally, Christophe will explain how the composition, design and style are based on the nature of the film (and the director!) and what this means to you as an artist.
This workshop is ideal for intermediate to advanced level students.Workshop Details
- Bringing a screenplay to life
- Narrowing down the look of a project for maximum impact
- Building a style guide with focus
- Strong visual development to sell a movie or portfolio
- From idea to final render
- The book, "Moonshine: DreamWorks Artists... After Dark!", featuring personal work by top artists at DreamWorks: why this book is important
- The Croods
- Kung Fu Panda
- The Prince of Egypt
- The Road to El Dorado
- Flushed Away
- Bee Movie
Christophe Lautrette started his career in France before moving to California and joining DreamWorks where he has earned credits on 11 animated feature films, including The Prince of Egypt, Madagascar, and Kung Fu Panda. He was an art director on Bee Movie and most recently was the production designer on The Croods for which he was nominated for an Annie Award.
Christophe currently works and lives in Los Angeles, California.
with John Nevarez
1:00 p.m. to 4:00 p.m., March 1, 2018
In this workshop, John will use his skills in storyboarding and visual development to navigate you through some of the core principles of storytelling, as demonstrated through a series of film clips. He will also talk about how changing to a filmmaker’s perspective can help strengthen your ability in visual storytelling.Workshop Details
- Principles of storytelling: decisions on lighting, composition, acting, etc…
- The Big Picture: moments in storytelling
- Thinking like a filmmaker: pushing boundaries to strengthen visual storytelling
- Monsters University
- Kronk's New Groove
- "What's New, Scooby-Doo?"
- "The Legend of Tarzan"
John Nevarez has been an artist within the animation industry for over 18 years. First working at Disney Television as a storyboard revisionist and storyboard artist on such shows as "Pepper Ann" and "Kim Possible", where he then transitioned over as a designer for DisneyToons, where he worked on Tinkerbell, Kronk’s New Groove, and Brother Bear 2. John then moved to Pixar Animation Studios where he provided designs for Cars 2, Monsters University, Inside Out and the upcoming Coco (2017). John also worked on additional films like The Angry Birds Movie and The Secret Life of Pets and provided design work for Google’s Spotlight Stories.
Currently, John is an Art Director for Duncan Studios.
4:30 p.m. to 6:30 p.m., March 1, 2018
During this 2 hour portfolio review session, instructors will be reviewing artwork that has been submitted for a critique. All attending artists are encouraged to submit their portfolios, but we will be accepting only 5 applicants.
If you would like the chance to have your portfolio reviewed, please submit 3-5 images to firstname.lastname@example.org.
Please be advised that if your portfolio is chosen, your work will be critiqued on screen and will be seen by all attendees. Your identity will remain anonymous unless you request otherwise.
How to submit your portfolio for review
- Submit 3-5 artwork images.
- Kindly resize your images to a maximum of 1280 pixels either way while keeping the aspect ratio the same.
- Save your images in JPEG format.
- Please name your files with your first and last name together using no spaces. Example: johndoe-01.jpg, johndoe-02.jpg
- Once ready, please email your artwork images to: email@example.com
- DEADLINE: TBA. Submit your artwork by this date to be considered.
with Wesley Burt
9:00 a.m. to 12:00 p.m., March 2, 2018
This workshop is aimed at describing and showing the key techniques employed by Wesley Burt when approaching character design for games and film. Topics covered will include gesture drawing, sketching the head and face, taking a sketch to a finalized painting, research and reference materials, and making readable designs & illustrations in quick turnaround times.Workshop Details
- My influences
- Key components of character design
- Starting a character: initial thoughts and considerations
- Live demo of designing a new character
- Additional thoughts and process for building a character
- Riot Games
- Wizards of the Coast
Based in San Francisco, CA. Wesley Burt is a concept artist for games & film. He works full-time with Massive Black, a concept art studio, and does freelance artwork and illustration.
with Claire Wendling
1:00 p.m. to 3:00 p.m., March 2, 2018
Claire will be doing a traditional style live demo, where she will show her process and provide tips as she goes along.Workshop Details
- Live demonstration, traditional style
- Marvel Studios
- Warner Bros. Entertainment Company
Claire Wendling was born in Montpellier but relocated to Angoulême. She first decided to study biology but at age 17, she found a calling to art that led her to the school of the Beaux-Arts of Angoulême. In her third year, she won the Alph-Art Avenir at the Angoulême festival in 1989.
In November 1990, Claire worked on "Theo", the first part of a series called "Les Lumières de l’Amalou". For Wendling and her scenarist Gibelin, they had instant success and in 1991 they won the the "Prix de la Presse" award. While continuing the series, she collaborated with the Smurfs journal where she created the character Garance. She has also created covers for the magazine Player One, and won Best Young Illustrator in Angoulême in 1992.
After her series, Claire worked in the States on the animated Warner Bros. movie Excalibur. With her collection of sketches Desk (Delcourt edition) and Drawers (Cycliste edition), Wendling continues to express her beautiful talent.
with Stephen Silver
3:30 p.m. to 6:30 p.m., March 2, 2018
Veteran TV and film industry character designer, Stephen Silver, created this workshop for artists who want to design their own lineup of interesting and compelling characters. He will cover the importance of the thumbnail process, how to achieve variety and clarity in design, maintain balance, gesturing, posing, and much more.
This workshop is ideal for beginner to intermediate level artists.Workshop Details
- 6-step presentation discussing my work and the theory behind it
- Demo: Drawing a variety of heads, face-tilting, discussing the importance of memory sketching
- Follow-up drawing exercise
- The importance of drawing in your sketchbook every day, tips for effective sketching
- Demo: Drawing a full-figured character and creating various cartoon versions
- Drawing a cartoon character from reference
- Presentation on fundamental character design concepts
- Design shuffle exercise: breaking out of your comfort zone
- Final discussion on confidence, motivation, and being enthusiastic
- "Kim Possible"
- "Danny Phantom"
- "Clerks the Animated Series"
- Cloudy with a Chance of Meatballs
- "The Fairly OddParents"
- "The Cleveland Show"
Stephen first started drawing at the age of six when he found an artist's original sketchbook discarded in his backyard. At that point, he knew immediately that drawing would be his purpose in life. Stephen got his professional start in 1992, doing caricatures at amusement parks. Soon after, he founded Silvertoons.
In 1997, he was hired at Warner Bros. Television Animation as a character designer. He later went on to develop the characters for Disney's "Kim Possible", Nickelodeon's "Danny Phantom", and Kevin Smith's "Clerks the Animated Series". Stephen has published seven books on character design, sketching, and life drawing, and has trained artists from around the world. He has been invited to lecture and teach workshops for studios such as Hasbro Toys, Nickelodeon, Insomniac Games, Powerhouse Animation, and art schools and colleges worldwide.
You can see more of his work at silvertoons.com.
Washington State Convention Center
800 Convention PI
Seattle, WA 98101
Answers to the most common workshop questions can be found in our FAQ.
If you can't find the answer to your question please contact us at Schoolism.
How can I purchase my ticket?
You can purchase your Schoolism LIVE ticket online. Our default payment method is PayPal. If you do not have a PayPal account, we can also accept a wire transfer (additional wire charges will apply), or a check or money order (time permitting for postage transit). Please email us at firstname.lastname@example.org for more details.
Can I purchase a ticket and give it to a friend?
Absolutely! To gift a ticket to a friend, simply purchase your ticket normally and register your friend's name at checkout. If you have already purchased a ticket but would like to transfer its ownership to your friend at a later date, please email us at email@example.com with his or her name and email address and we will take care of the rest!
Are there any group discounts available?
Group discounts are available for parties of 5 or more. Please email us at firstname.lastname@example.org for more details.
Can I purchase my ticket at the door?
If tickets for a workshop are not yet sold out by the day of the event, tickets will be available at the door to be sold on a first-come-first-served basis. Door sales will be cash only.
If I purchased a ticket but can no longer attend, can I get a refund?
Yes, refunds are available up to 24 hours before the event. Refunds will be issued according to the method of your payment, i.e. if you paid via PayPal, your refund will be issued via PayPal, to the same account that you paid from. To request a refund, please email us at email@example.com.
Getting to the Workshop
Will there be discounted hotel rooms available for out-of-town attendees?
Discounted hotel accommodations may be available on a workshop by workshop basis. If we have a hotel partner for a particular event, it will be listed on that event's individual webpage.
Will the instructor have a meet-and-greet session after the workshop?
Unfortunately, no. Unless otherwise stated, the instructors will not have meet-and-greet sessions after the workshops. If you'd like to meet and greet the instructors, we recommend that you arrive at the venue early and speak to them at that time.
At the Workshop
Will I need to show identification to get into the workshop?
Yes, we will need to match your photo ID with the name on your e-ticket printout. If the names do not match, you may not be granted entry so please make sure that you bring your identification and that the name matches that on your ticket.
Will I be able to record parts of the workshop to review later?
Unfortunately, no unauthorized recording of any type, in whole or in part, will be permitted in the workshops. These workshops consist of the intellectual properties of the instructors, so we must do our utmost to protect them.
Will there be a question and answer period after the workshop?
Absolutely! Every workshop will end with a 15- to 30-minute session in which the instructor will field questions from the attendees.
Do I need to bring a notebook, pens, sketchpad, etc. to the workshop?
Yes, please bring something to write on and write with. You will be taking a lot of notes and maybe doing some other exercises, depending on the workshop.
Will there be intermissions during the workshop?
Yes, there will be breaks during the workshop. The number of breaks and their length will vary depending on the workshop.