DAY 1
MAR 2
DESIGNING WITH CLAY
with Andrea Blasich (9:00am to 12:00pm)
$120 USD

RESEARCH AND CHARACTER DESIGN PROCESS
with Chris Sasaki (1:00pm to 3:00pm)

COLOR AND LIGHTING FOR ILLUSTRATION
with Ryan Lang (3:30pm to 6:30pm)
DAY 2
MAR 3
CREATING A NARRATIVE WITH ILLUSTRATION
with Jesper Ejsing (9:00am to 12:00pm)
$120 USD

DESIGNING CHARACTERS WITH PERSONALITY
with Victoria Ying (1:00pm to 3:00pm)

HOW TO TELL YOUR STORY THROUGH DESIGN
with Jeff Turley (3:30pm to 6:30pm)

** Purchase of an ECCC ticket is not required to attend the workshop - Emerald City Comicon

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Our Speakers

DESIGNING WITH CLAY
with Andrea Blasich
9:00 a.m. to 12:00 p.m., March 2, 2017


In this workshop, Andrea will show you his personal approach towards design - the same approach he has used throughout his career as a sculptor for the entertainment industry.

He will show you a selection of maquettes he has created for work, as well as personal sculptures. This will illustrate how he uses the same approach towards accomplishing different goals.

This workshop is open to students of all levels.

Workshop Details
Topics covered include:
  • Design choices
  • Making a plan using the chosen drawing
  • Translating from a 2D drawing to a 3D sculpture
  • Traditional sculpting tools
  • Building your base and armature
  • Importance of understanding basic anatomy
  • Blocking the clay sculpture
  • Importance of working in planes
  • Proportions and measurement
  • Refining and finishing
  • Smoothing and cleanup techniques

CREDITS

  • Brave
  • Ice Age: The Meltdown
  • Shark Tale
  • "The Dam Keeper"

Andrea Blasich

Andrea Blasich has spent the last 20 years working as a sculptor in the animation industry. He graduated at the Accademia di Belle Arti di Brera in Milan with a Master in Scenography. After a few years working for theaters in Milan, Italy, he started to sculpt for animation, which has always been his passion. In 1997, he landed a job as a sculptor for DreamWorks Animation and moved to the U.S. His clients include: DreamWorks SKG, Blue Sky Studios, Pixar Animation Studios, Lucasfilm, Cinderbiter and Disney Animation Studios.

Recently, Andrea is concentrating more on his personal sculptures and bronzes. His work has appeared in exhibitions at Pixar Animation Studios, Cartoon Museum in San Francisco, Nucleus Gallery in Los Angeles, and the Society of Illustrators in New York.

You can see his work at www.andreablasichsculpture.com

RESEARCH AND CHARACTER DESIGN PROCESS
with Chris Sasaki
1:00 p.m. to 3:00 p.m., March 2, 2017


In this workshop, Chris will demonstrate how story and research drive character design decisions. Topics covered include design principles, research, thought process, costume design, acting and silhouette for film.

This workshop is ideal for anyone interested in designing characters for film.

Workshop Details

Part 1
  • Caricature design principles and history
  • Caricature and simplicity
Part 2
  • Design for film
  • Research
  • Thought process
Part 3
  • Personality
  • Proportions
  • Costume design
  • Dissecting your research
Part 4
  • Acting and silhouette
  • Ideas and believability
Q&A

CREDITS

  • "Sanjay’s Super Team"
  • Inside Out
  • Monsters University
  • "The Dam Keeper"
  • "Scooby-Doo! Mystery Incorporated"

Chris Sasaki

Chris Sasaki is a character designer and illustrator living in Oakland, California. He works at Pixar Animation Studios and has designed characters for Monsters University and Inside Out. Most recently, he production designed the original short film, “Sanjay's Super Team.”

His past clients include LAIKA Entertainment, Blue Sky Studios, Disney Television Animation, DreamWorks, Red Cap Greeting Cards, and Jim Henson Studios. His work has been featured at Gallery Nucleus, on Cartoon Brew, New York Times, and in the Society of Illustrators yearly annual.

You can see his work at ​www.csasaki.com

COLOR AND LIGHTING FOR ILLUSTRATION
with Ryan Lang
3:30 p.m. to 6:30 p.m., March 2, 2017


In this workshop, Ryan will talk about using reference effectively in order to create a realistic setting for an illustration. The goal is to create an illustration that has realistic lighting applied to a certain environment and character. Topics that this workshop will cover include what information to look for in a reference image, good reference vs. bad reference, value structures, and the effect of different lighting on different colors.

Workshop Details
Part 1: ​The Basics of Reference
  • Deciding on reference: what kind of mood am I going for and how I support that
  • Good vs. bad reference: images that help, and those that don't
  • Beginning a color study: what to key off of to get started
Part 2: ​The Illustration
  • Value structure: arranging values into groups for readability
  • Adding a character: blocking in a character and introducing new colors to an existing pallet
  • Composition: creating elements to guide the viewer’s eye to the focal point
Part 3: Refinement
  • Refining the image
  • Q&A

CREDITS

  • Doctor Strange
  • Big Hero 6
  • Wreck-It Ralph

Ryan Lang

Born and raised in Hawaii, Ryan Lang worked at Disney Feature Animation on such films as Wreck-It Ralph, where he was a visual development artist, matte painter, and co-lead designer, as well as ​Big Hero 6 as a visual development artist. Ryan is now a freelance visual development artist currently working for Marvel Studios

You can see more of his work at artstation.com/artist/ryanlangdraws

CREATING A NARRATIVE WITH ILLUSTRATION
with Jesper Ejsing
9:00 a.m. to 12:00 p.m., March 3, 2017


In this workshop, Jesper will highlight successful examples of illustration and teach you how to avoid some common mistakes when it comes to the designing process. He will take you through a series of tips and tricks in creating a consistent illustration through composition, dynamic drawing, colors and contrast, and lastly clarity and readability, which is one of the most important factors in creating memorable illustrative paintings.

Workshop Details

Topics covered include:
  • Keeping the dynamics from thumbnail to the final artwork
  • Establishing mood through color schemes
  • Clarity through simplicity
  • Dynamic sketching

CREDITS

  • "Magic: The Gathering" (videogame)
  • "Dungeons & Dragons: 4th Edition"
  • "Jarvis: the Sorcerer’s Apprentice"

Jesper Ejsing

Jesper Ejsing first discovered the fantasy genre through the works of Tolkien and was introduced to "Dungeons & Dragons" on Christmas Day, 1986. Skipping through the pages of the D&D rulebooks, he set a goal then which would define the rest of his life: he would become a fantasy artist. He would make a living illustrating things and beings that live only in the imagination... one way or another.

He studied Danish Literature and Art History in university before quitting to become a freelance artist full-time. The early years meant drawing anything for money, but with time and relentless hard work, he was able concentrate on purely fantasy art.

When he finally got his first assignment for "Dungeons & Dragons", it had been 20 years from when he first set this lifelong goal. He had set out on a journey on that Christmas Day, pursued his dream stubbornly and at times ignorant to the realities of life, and after two decades of traveling, he had finally returned home.

Jesper Ejsing currently lives in Copenhagen, Denmark, with his two sons and wife, Lea, where he continues to paint and write.​ You can see more of his work at www.jesperejsing.dk​

DESIGNING CHARACTERS WITH PERSONALITY
with Victoria Ying
1:00 p.m. to 3:00 p.m., March 3, 2017


In this workshop, Victoria will focus on trying to get your characters to feel real and to have specific and realistic personalities.

Workshop Details

Part 1
  • How to use observation and life drawing to draw personality from a character
Part 2
  • Basic character painting
Q&A

CREDITS

  • Moana
  • Big Hero 6
  • Frozen
  • Tangled
  • Wreck-It Ralph
  • "Paperman"

Victoria Ying

Victoria Ying grew up in Southern California with the sun and surf. She started her career in the arts by falling in love with comic books, this eventually turned into a career working in Animation. She loves Japanese curry, putting things in her shopping cart online and taking them out again and hanging out with her one-eared cat.

HOW TO TELL YOUR STORY THROUGH DESIGN
with Jeff Turley
3:30 p.m. to 6:30 p.m., March 3, 2017


Production designer on the Oscar award-winning short, “Paperman”, Jeff Turley is a master visual storyteller. In his workshop, Jeff will show how one can wield their art style as a powerful storytelling device. You’ll learn how to build personality into your characters, staging, environments and more using color and light in this not-to-be-missed workshop! If you’ve ever wished to create art that tells a story, Jeff Turley is here to tell you how he does just that!

This workshop is ideal for intermediate to advanced level students.

Workshop Details

Part 1: Introduction to Style & Character Design
  • Short introduction: Why is style important? Learn how to develop a style that will shape your story
  • Character Design: Character or “char-actor”? Learn how to build a convincing character through emotional iconography and acting
Part 2: Staging & Environment
  • Staging: A static image can have movement too. Learn how placing character(s) in a scene can enhance your story
  • Set Dressing: An environment can be a character as well. Learn how to tell a story with the use of various elements that make up your environment
Part 3: Lighting & Color
  • Color: Every color works! Every color! Color is subjective. Learn how to decide which color your subject needs to influence your story
  • Lighting: Lighting can hurt or help a scene. Learn how lighting can describe a mood or a feeling that can elevate your story
Q&A

CREDITS

  • Big Hero 6
  • Wreck-It Ralph
  • Tangled
  • The Princess and the Frog
  • "Paperman"
  • "Feast"

Jeff Turley

Jeff Turley has worked on films such as ​Tangled, ​Wreck-It Ralph, and Big Hero 6, and served as the Production Designer on the Oscar award-winning short, “Paperman”. He is currently a Production Designer at Paramount Animation Studios. Although Jeff's day job is a designer in the animation industry, he is committed to bringing quality illustration to a wide range of audiences in a variety of forms. Jeff has a love for the outdoors and often wishes he was living in the woods with his lovely wife, soaking in the fresh mountain air and enjoying all of God's creation.

Location

Washington State Convention Center
Level 3, combining rooms 3A&3B
800 Convention PI
Seattle, WA 98101
USA

Testimonials

Questions?

Answers to the most common workshop questions can be found in our FAQ.

If you can't find the answer to your question please contact us at Schoolism.

Billing

How can I purchase my ticket?

You can purchase your Schoolism LIVE ticket online. Our default payment method is PayPal. If you do not have a PayPal account, we can also accept a wire transfer (additional wire charges will apply), or a check or money order (time permitting for postage transit). Please email us at info@schoolism.com for more details.

Can I purchase a ticket and give it to a friend?

Absolutely! To gift a ticket to a friend, simply purchase your ticket normally and register your friend's name at checkout. If you have already purchased a ticket but would like to transfer its ownership to your friend at a later date, please email us at info@schoolism.com with his or her name and email address and we will take care of the rest!

Are there any group discounts available?

Group discounts are available for parties of 5 or more. Please email us at info@schoolism.com for more details.

Can I purchase my ticket at the door?

If tickets for a workshop are not yet sold out by the day of the event, tickets will be available at the door to be sold on a first-come-first-served basis. Door sales will be cash only.

If I purchased a ticket but can no longer attend, can I get a refund?

Yes, refunds are available up to 24 hours before the event. Refunds will be issued according to the method of your payment, i.e. if you paid via PayPal, your refund will be issued via PayPal, to the same account that you paid from. To request a refund, please email us at info@schoolism.com.

Getting to the Workshop

Will there be discounted hotel rooms available for out-of-town attendees?

Discounted hotel accommodations may be available on a workshop by workshop basis. If we have a hotel partner for a particular event, it will be listed on that event's individual webpage.

Will the instructor have a meet-and-greet session after the workshop?

Unfortunately, no. Unless otherwise stated, the instructors will not have meet-and-greet sessions after the workshops. If you'd like to meet and greet the instructors, we recommend that you arrive at the venue early and speak to them at that time.

At the Workshop

Will I need to show identification to get into the workshop?

Yes, we will need to match your photo ID with the name on your e-ticket printout. If the names do not match, you may not be granted entry so please make sure that you bring your identification and that the name matches that on your ticket.

Will I be able to record parts of the workshop to review later?

Unfortunately, no unauthorized recording of any type, in whole or in part, will be permitted in the workshops. These workshops consist of the intellectual properties of the instructors, so we must do our utmost to protect them.

Will there be a question and answer period after the workshop?

Absolutely! Every workshop will end with a 15- to 30-minute session in which the instructor will field questions from the attendees.

Do I need to bring a notebook, pens, sketchpad, etc. to the workshop?

Yes, please bring something to write on and write with. You will be taking a lot of notes and maybe doing some other exercises, depending on the workshop.

Will there be intermissions during the workshop?

Yes, there will be breaks during the workshop. The number of breaks and their length will vary depending on the workshop.

Why You Can't Miss the Schoolism LIVE Seattle Workshop

Learn From The Masters

Schoolism LIVE brings together some of the best talent in the industries of feature animation, gaming, illustration, and design in an intensely focused series of workshops over two days.

Schoolism LIVE Seattle welcomes Andrea Blasich, Chris Sasaki, Ryan Lang, Jesper Ejsing, Victoria Ying, and Jeff Turley, whose combined credits include Big Hero 6, Monsters University, Ice Age, Frozen, Tangled, Wreck-It Ralph, and more.

Meet Like Minded People

Art and creative design is a social industry so it’s important for us to meet like-minded individuals who are also interested in constant improvement and perfection of their craft.

Explore an Exciting New City

For those attending Schoolism LIVE Seattle from out of town, set aside a few days before or after the workshops to experience the Emerald City and all the sights it has to offer, including the famous Space Needle and the bustling Pike Place Market. Be sure not to miss the spectacular Chihuly Garden and Glass, as well as take some time to explore the majestic forests and national parks surrounding this dynamic city.